Sid Meier's Civilization VI
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Sid Meier's Civilization V
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Age of Wonders: Planetfall
Strategy 06 August 2019
A spin-off of the Age of Wonders series that takes us to a science-fiction setting. We take control of a fallen empire and try to raise it from the dark ages of a galaxy to a better future. Age of Wonders: Planetfall lets us play by ourselves or in multiplayer mode.
Strategy April 2021
A turn-based 4X strategy from the Amplitude studio, inspired by the Sid Meier's Civilization series. In Humankind, the player creates his own civilization, selecting elements from many historical cultures, and then must lead it through the centuries, from ancient times to modern times.
Endless Space 2
Strategy 19 May 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Warhammer 40,000: Gladius - Relics of War
Strategy 12 July 2018
A classic turn-based 4X strategy game set in the Warhammer 40K universe. The game allows the players to control one of the four feuding factions fighting for control over the planet Gladius Prime. The game features an elaborate story campaign as well as a multiplayer mode.
Strategy 18 September 2014
Set in fantasy realities, a 4X turn-based strategy by an independent studio Amplitude known for the space strategy game – Endless Space. The action takes us to Auria, a fantasy world which was once hit by a devastating cataclysm that pushed the civilization into the abyss. In the advent of new signs indicating the return of the apocalypse, we are in control of a small village, take care of supplies, technology development, diplomacy, and military operations. Even though mechanics of the turn-based combat system are quite simple, the game puts heavy emphasis on tactics and terrain use. The game features RPG elements, such as numerous quests and development of heroes’ skills in exchange for experience points.
Age of Wonders: Planetfall - Star Kings
Strategy 10 November 2020
Star Kings is another add-on to turn-based strategy Age of Wonders: Planetfall. It introduces a new faction with its own campaign and previously unknown types of animals. In addition, the gameplay is enriched by grails, which can be placed on the map to make things easier.
Strategy 28 April 2020
A turn-based 4X strategy game developed by Grey Wolf Entertainment. The players take control of one of the fifteen factions within three races and gradually increase their sphere of influence through conquest or diplomacy.
Sid Meier's Civilization IV
Strategy 25 October 2005
The fourth installment of the bestselling turn-based strategy games series launched back in 1991 by the gaming industry legend, Sid Meier. Civilization IV is another important step in the development of the franchise, combining the classical solutions of its predecessors with modern graphics and introducing a number of novelties and changes. Once again, the player assumes control over a nation of his choosing and leads it through subsequent millennia to total domination over a randomly generated world. Compared to the previous installments in the series, the fourth entry has a different system of state management and features expanded diplomatic options; furthermore, an emphasis was put on such factors as culture and religion. The game also offers new units, nations (18 in total), buildings, inventions, and resources to be traded. Thanks to the 3D graphics engine, the map is full of animated objects and can be freely zoomed and rotated.
Sid Meier's Civilization V: Brave New World
Strategy 09 July 2013
The second expansion pack (after Sid Meier's Civilization V: Gods & Kings) for Sid Meier's Civilization V - a bestselling strategy game. Created by Firaxis Games, the expansion enriches the core game with 9 playable civilizations, 8 new wonders, a complex system of ideology, an ability to advance culture, as well as with new political systems and technologies. Furthermore, Sid Meier's Civilization V: Brave New World offers two additional scenarios. These allow the player to participate in the American Civil War - depending on their choice, it is possible to play as the Union or the Confederate States. Also, the player is given an opportunity to conquer various territories located in Africa.
Strategy 04 July 2012
A science-fiction turn-based 4X strategy game and a debut of Amplitude, a studio created by former employees of EA and Ubisoft. The game takes place in the distant future, in a galaxy inhabited by 8 rivaling civilizations. The player assumes the role of one of them and is tasked with leading his faction to domination over the others. The gameplay focuses on exploration of a randomly generated galaxy, developing economy, technology and diplomacy. The game also features epic battles of powerful armadas of spaceships which can be freely modified – the player can decide about the ship's engine, weapons and other systems. The skirmishes – similarly as the whole game – are turn-based and the player’s actions are limited to supporting his troops or weakening the opponent with special action cards. Heroes, who can belong to one of five different classes with unique technology trees, have direct control over our fleets.
Sid Meier's Civilization VI: Gathering Storm
Strategy 14 February 2019
The second big expansion to Sid Meier's Civilization VI. The Gathering Storm add-on enriches the production with a number of aspects related to climate and geology. In addition, resources and topography or the opportunity to speak at the World Congress play an important role here. Despite that, there are new scenarios and a number of minor improvements and novelties.
A turn-based 4X strategy inspired by the Sid Meier's Civilization series, in which we lead an ancient dynasty and try to make the country ruled by it a world powerhouse. The main designer of Old World is Soren Johnson, who also designed Civilization IV.
Sid Meier's Civilization VI: Rise and Fall
Strategy 08 February 2018
An expansion for the sixth installment of the legendary strategy game series Sid Meier's Civilization, in which you lead your empire through thousands of years.
Sid Meier's Civilization: Beyond Earth
Strategy 24 October 2014
Sid Meier's Civilization: Beyond Earth is a turn-based strategy game released as a spin-off to the Civilization series. The game was produced by Firaxis Games studio, led by Sid Meier. The game is set on the surface of a distant planet, where the player has to build a self-sufficient colony. Gameplay mechanics follows the standards set by Sid Meier's Civilization V. Therefore, the game has you manage resources, develop new technologies, and constantly expand your settlement. The job is made more difficult by the rivaling nations that have their own plans to take over the planet. Apart from competing against AI, Sid Meier's Civilization: Beyond Earth offers multiplayer mode for up to 8 players.
Master of Orion: Conquer the Stars
Strategy 25 August 2016
The fourth installment in one of the most famous 4X space strategy series. Conquer the Stars goes back to the roots of the franchise, marking the series’ reboot. It was developed by the creators of World of Tanks - Wargaming, who bought the IP rights from the bankrupting Atari company. In terms of gameplay, the game is close to what the previous installments accustomed us to. Using turn-based mechanics you have to colonize planets, develop various technologies, and establish diplomatic relations with alien races – 13 of them in total (all of them appeared in previous games). In the game you get to visit 20 planetary systems and over a hundred stars. There are also nearly 100 unique technologies to discover and 24 buildings to construct. In comparison with the previous editions, Conquer the Stars features modern audiovisuals and slightly modified user interface.
Sid Meier's Civilization III
Strategy 31 October 2001
The third full-fledged installment of the popular series of turn-based strategy games. The Firaxis Games studio, founded by Sid Meier after leaving Microprose, is responsible for its creation. As in the previous iterations of the cycle, in Civilization III we take the wheel as the leader of a selected civilization, and our task is to guide it through the subsequent eras of development, from 4000 BC to the present day. Our duties include e.g. systematic expansion of our lands, foundation and development of new cities, training of military units and settlers, development of new technologies and either leading our nation in war or establishing good diplomatic ties and relations with other nations. There are several roads to victory, aggressive expansionism being only one of them. Sid Meier's Civilization III features 16 playable civilizations, each of which is distinguished by a unique character and skill set. The third installment introduces army commanders, as well as rare resources essential for the production of specific weapons and technologies. Graphic design has been improved significantly, and the gameplay experience is further enhanced by a professional soundtrack.
Strategy 17 March 2020
Stellaris: Federations is an expansion to Paradox's in-house strategy for managing space empire. The add-on focuses on the development of diplomacy and title federations.
Driftland: The Magic Revival
Strategy 18 April 2019
A strategy game by Star Drifters, company set up by co-founders of CI Games (Alien Rage, the Sniper: Ghost Warrior series). Driftland: The Magic Revival takes us a fantasy world which broken into drifting pieces of land by a devastating war between mages. A few centuries later the player assumes the role of a mage controlling one of the surviving nations, whose objective is to gradually take control over Driftland and reestablish its lost balance. Gameplay combines real-time strategy, life simulator, and 4X strategy elements. Economy is based on resources and magic, but instead of diligent micromanagement, the game emphasizes strategic decisions and assigning objectives for your subjects. Exploration of an procedurally generated world and regular merging of individual islands in order to extend your sphere of influence play an important role in the game. The player’s army can be composed of different units, like such flying animals and their riders. Driftland: The Magic Revival features 3D graphics powered by Unreal Engine 4.
Starborne is a PC-based MMO strategy, in which we develop a cosmic empire. Matches last many months and involve thousands of players divided into several competitive factions. While playing, we must manage our nation efficiently, colonising the worlds, improving technology and conquering with the army, but it is also necessary to select actions so that we can serve not only ourselves, but also the whole party.
The Last Federation
Strategy 18 April 2014
Space strategy of the 4X genre in which, as the last living representative of the race of former galactic tyrants, we must erase the sins of our ancestors and lead to an alliance that restores order in the universe. The production is characterized by a highly developed economic side and turn-based battles, in which up to 5 different races can take part at the same time.
Thea 2: The Shattering
Strategy 13 May 2019
Thea 2: The Shattering is a sequel to the 4X strategy with RPG and card game elements developed by MuHa Games. Thea 2 takes us to the same fantasy land as the previous game, where we will find many inspirations from the Slavic mythology. We play as one of the gods who, with the help of his or her chosen heroes, tries to survive in the land of Thea. In terms of gameplay, Thea 2 is an evolution of the mechanics from the first game in the series. We can play in the style of a nomad, focusing only on expeditions and adventures, or have a more strategic approach and build many villages and join the conquered territories to our kingdom. Gathering resources is crucial in Thea 2: The Shattering. We use them in the game's complex crafting system. The lists of ingredients required for crafting items are, like the game's world, generated procedurally.
Imperiums: Greek Wars
Strategy 30 July 2020
A strategy game with an action set in ancient Greece, beginning when Philip II of Macedon took the throne. Imperiums: Greek Wars offers typical 4X turn-based gameplay and mixes historical realities with mythological elements.
Strategy 14 September 2017
A turn-based 4X strategy game set in ancient China and developed by Ntronium Games. Oriental Empires focuses on faithfully recreating historical events concerning the Chinese empire - the game encompasses a period of three thousand years between 1500 B.C and 1500 A.D. The player becomes a leader of a small tribe and their goal is to build up a powerful empire. To do so, they have to cultivate land, gather resources, build new towns, as well as recruit and train the army. It is also necessary to establish laws, conduct research on technologies or satisfy their subordinates in terms of their religious needs. The player's ultimate task however, is to convince the Chinese society that the player-controlled emperor is the actual Son of Heavens and the rightful ruler of the world. Because the player is not the only one willing to become the emperor, it is necessary to subjugate hostile parties first. This can be achieved either by diplomacy or great battles involving thousands of units.