
Release Date: December 4, 2025
A spin-off of the popular stealth series, made exclusively for virtual reality headsets. In Thief VR: Legacy of Shadow we play as a female thief named Magpie. Just like Garret from previous games, the protagonist ends up in the gloomy City, working from the shadows and stealing valuables from well-guarded places.
Thief VR: Legacy of Shadow is a spin-off of the cult stealth game series, initiated by Thief: The Dark Project back in 1998. The game was developed by the Maze Theory studio (known for games from the Doctor Who series, namely The Edge of Time, The Lonely Assassins, and The Edge of Reality) under the supervision of the Eidos Montreal team. Its release was handled by Vertigo Games. This project was prepared exclusively with virtual reality headsets in mid.
Thief VR: Legacy of Shadow takes us to the steampunk universe known from the previous parts of the series, specifically - to the City, in whose darkness we once again have to immerse ourselves. The metropolis is ruled with an iron fist by Baron Ulysses Northcrest, who is making himself rich at the expense of the residents, and nipping any signs of opposition in the bud.
This time we do not play as Garrett, but as his colleague in the profession - the female thief Magpie. She was raised on the streets after her parents were killed by the actions of Northcrest. Our protagonist is just trying to make ends meet, but her situation changes dramatically when she stumbles upon a powerful artifact hidden in the city treasury. Thanks to it, Magpie will be able to uncover the darkest secrets of the City and reveal a sinister conspiracy.
In Thief VR: Legacy of Shadow, we view the action from a first-person perspective (FPP). The creators made every effort to implement all the most important elements needed to call this game one of the installments of the Thief brand.
We must stick to the darkness in the game, move slowly and quietly, carefully observe the opponents to learn their patrol routes, and also eliminate them by surprise, trying not to trigger unnecessary alarm. The protagonist has a bow located on her forearm. Aside from standard ammunition, we can also equip it with water and rope arrows. The former allow for extinguishing fire that is a source of light, while the latter enable us to reach hard-to-reach places.
It's worth remembering that Magpie is a thief, not a killer. Sometimes it's better to just sneak behind the back of an unsuspecting adversary, rather than trying to get rid of him. The protagonist's profession also allows her to pick the pockets of enemies and break into hiding places, as well as collect the valuables hidden within them.
The game has been divided into non-linear missions. There are several paths leading to each objective and they are associated with different gameplay styles.
Platforms:
PC Windows
PlayStation 5
Developer: Vertigo Games / Maze Theory (PC) / Maze Theory (PS5)
Publisher: Eidos Montreal
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A highly acclaimed series of first-person perspective (FPP) action games in which the player has the opportunity to take on the role of a thief. The series was created by the now-defunct Looking Glass studio, and its development is currently overseen by Eidos Montreal.
December 2, 2025
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System Requirements for Thief VR: Legacy of Shadow Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i7-9700K, 16 GB RAM, graphic card 8 GB GeForce RTX 2070, 33 GB HDD, Windows 10 64-bit.
Game Ratings for Thief VR: Legacy of Shadow Video Game.
CGMagazine: 8 / 10 by Marcus Kenneth
Thief VR: Legacy of Shadow feels like a return to form for the immersive sim series.
GamingTrend: 90 / 100
Thief VR: Legacy of Shadow fully embraces the power of virtual reality while staying true to the core elements that made the original series so beloved in the first place. Immersive in a way only VR can bring, this game is a must-play for stealth fans and a magical love letter for returning fans. The original may have defined a genre, but Thief VR: Legacy of Shadow raises it to a whole new level.
ComicBook.com: 3 / 5
Pinching out a candle, literally whistling to distract a nearby goon, chucking objects to manipulate patrol patterns, and sifting through drawers for loot are all actions that are more immersive than simply holding down a button (especially when the occasionally wonky yet mostly effective “Immersive” setting that turns on the headset’s microphone is flipped on). Interactions like these take common stealth tropes and benefit from the novelty of having to pantomime them in VR.
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