The Lord of the Rings: The Battle for Middle-Earth II (X360)
Strategy 05 July 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict. The second installment in the series uses the mechanics from the original game while introducing many improvements. It is now possible for players to create their own heroes and improve his skills during the game. Lists of available units, weapons and spells were increased and the fights now take place not only on land, but on sea as well. Thanks to the improved SAGE engine, graphics of the game were enhanced, as were the looks and number of units appearing simultaneously on the screen.
XCOM: Enemy Unknown (X360)
Strategy 09 October 2012
A science-fiction turn-based strategy game that came out as a reboot of the cult series, UFO: Enemy Unknown, launched back in 1994 by Microprose. This new title was created by Firaxis Games, a studio founded by Sid Meier. The story of XCOM: Enemy Unknown does not follow any of the plotlines started by its predecessors. Instead, it tells a new story of the war between humans and an aggressive alien race. In order to protect our planet from the invaders a special organization called X-COM was created, with you as its commander throughout the game. The gameplay features two main aspects. In the strategic mode you plan your next move, complete research and develop technology, as well as manufacture gear and weapons – all this in real time. When it comes to skirmishes with the aliens, combat is turn-based. Most missions are procedurally generated, which relates to greater replayability. Battles are presented in full 3D, and the game’s engine allows for full destruction of environment.
Prison Architect (X360)
Strategy 28 June 2016
An economic real-time strategy game created by British indie developer Introversion Software. Prison Architect lets you play as a headmaster of a penal facility. Your duties include designing a high-security prison, managing its budged, and providing for the needs of inmates. The authors saw to it that each prisoner had his individual personality and corresponding criminal inclinations. A virtual prison manager has to face such issues as violent behavior among inmates, gang activities, smuggling and contraband, or even mutiny. Prison Architect features very simple top-down 2D graphics.
Tropico 4 (X360)
Strategy 18 October 2011
The fourth installment in the humorous series of economic strategy games in which we assume the role of a ruthless dictator of a small banana republic. After the previous developer (responsible for the first installment from 2001) was taken over by THQ, the series was given to Haemimont Games. The main highlight of the gameplay is taking care of the country’s budget, which is fed by resource mining and production of various goods. The citizens’ happiness is also an important aspect. We take care of them through creating various public utility buildings. To get the political chaos under control, we can use military, bribes, intimidation, or even public executions. If brutal methods don’t serve their purpose anymore, we can attempt to talk with the opposition, and in case of a natural disaster, The Red Cross will heed our call. In the fourth installment of the game, we are introduced to a new set of special buildings and a system of trading with neighboring countries.
Port Royale 3: Pirates & Merchants (X360)
Strategy 07 September 2012
Port Royale 3: Pirates & Merchants is the third installment of the popular economic strategy series from Kalypso Media. The game takes place in the 17th-century Caribbean where Spain, England, Netherlands, and France fight for influence. We play as a young captain who desires to make a fortune and create his own empire. His career depends on our choices. As we play, we can take part in dangerous journeys, become pirates, or focus on trade and development of our settlements. The game also offers sieges and sea battles. Maintaining relations with local powers plays an important role in the game. It is up to us to decide who will be our ally and who our enemy. The game offers both single player and multiplayer modes. Port Royale 3: Pirates & Merchants has eye-pleasing 3D visuals.
Majesty 2: The Fantasy Kingdom Sim (X360)
A long-awaited sequel to an innovative strategy game created by Cyberlore Studios in 2000. This installment was developed by a Russian studio Ino-Co. What is the game's distinctive feature, the player does not have direct control of the characters. Instead, one sets the objectives and prizes for completing them.
Command & Conquer: Red Alert 3 (X360)
Strategy 11 November 2008
After the success achieved by the third installment in the Command & Conquer series, EA Los Angeles began to work on a sequel to the Red Alert subseries developed in parallel with the franchise's main installments. Again, the players are thrown into an alternative reality, where the leaders of the Soviet Union decided to travel back in time in order to make Russia great again. However, apart from the Allied Forces, standing in their way this time is a new superpower established in the eastern part of the globe - the Empire of the Rising Sun. Each of the three entities involved in the conflict received its own story campaign consisting of 9 missions. Importantly, the campaigns can be played both in the singleplayer and co-op modes. Depending on the faction chosen, the player takes control of different, but also unusual, combat units falling into three categories: ground, air and naval ones. Among them, the player will find floating islands, transformable tanks or armed animals, such as dolphins or bears for example. Command & Conquer: Red Alert 3 once again utilizes the SAGE engine, providing the players with high-quality visuals.
Command & Conquer 3: Tiberium Wars (X360)
Strategy 08 May 2007
The third full-fledged installment in a series of bestselling strategy games. The series was launched by Westwood and further developed by EA Los Angeles - a team employing the creators of the original game. This third installment reaches back to the roots of the franchise, both in terms of the mechanics and the plot. The game focuses on further developments in the conflict between the Global Defense Initiative and terrorists known as the Brotherhood of Nod. Their ruthless leader by the name of Kane tries to conquer the world using the titular Tiberium - a substance of space origin. The gameplay here is based on a well-proven formula and focuses on resource gathering, base expansion and commanding the player's forces through dynamic, real-time battles. The game offers units that appeared first in the previous installments, such as Mammoth tanks or Orca aircraft. Simultaneously, the visuals were significantly improved, using an upgraded version of the SaGE engine.
Worms: Revolution (X360)
Strategy 10 October 2012
Another installment in a series of popular arcade-strategy games. Revolution references the older titles in the series, which was initiated by Team 17 back in 1995. Similar to the previous installments, the combat is turn-based and the player's goal is to exterminate the opposing team with a massive number of sophisticated, and sometimes silly, weapons and gadgets. Despite relying on a classic formula, the creators introduced several new features to the game. The maps were enriched with various objects which can be destroyed or moved to one's liking. The role of water is more important now, allowing the player to drown their enemies or wash them away. The worms were divided into classes for the first time, and those include the scientist, the heavy, the soldier and the scout - each class has its strong and weak points. Although the game utilizes a three-dimensional engine, the player observes the action from a side view. Contrary to several previous installments, Worms: Revolution does not offer the art style resembling comic books.
Supreme Commander (X360)
Strategy 23 June 2008
Supreme Commander is a real-time strategy prepared by Gas Powered Games studio. From the point of view of a fan of the genre, however, more important is the information that behind the game's production stands Chris Taylor - a man who once gained huge popularity with the program called Total Annihilation.
Strategy 02 May 2007
A successful adaptation of the popular board game, where the player plays the role of a colonizer settling a new unknown land. We set up settlements and cities and collect raw materials. The authors have prepared a long 12 mission campaign for a single player and a multiplayer mode for up to four people.
Strategy 07 September 2010
Real-time strategy taking place in the realities of the Second World War. The product focuses primarily on large-scale battles and the use of various insidious techniques.
Tropico 5 (X360)
Strategy 24 July 2014
The fifth installment in the popular series of economic strategy games developed by studio Haemimont Games, which is responsible for the franchise since the third entry in the series. The game makes the player a leader of a small tropical island, responsible for governing it all the way from the colonial age through modern times and to the near future. Your tasks will be, as usual, to develop the city and take care of its industry and economy. You must also react in real time to the changing situation caused by natural disasters, different needs of the society, and global politics. The new installment adds the possibility to create your own dynasty and entrust the most important positions in the government to your own family members. For the first time in the history of the series the game features a multiplayer mode for up to four players.
Worms Collection (X360)
Strategy 31 August 2012
The Worms Collection is a compilation of three parts of a series of turn-based strategy games, loaded with a specific sense of humour, in which teams of deadly worms fight against each other. In the set you will find: Worms, Worms 2: Armageddon and Worms Ultimate Mayhem and six DLC add-ons.
Tropico 3 (X360)
Strategy 12 November 2009
The third installment in the bestselling series of economic strategy games, this time also available on the Xbox 360 console. Although the series was handed to a different developer, the Bulgarian studio Haemimont Games, the foundations of the gameplay remained unchanged. In the game the player assumes the role of a leader of a small island nation and transforms it into either a democratic paradise or an oppressive dictatorship. The player is tasked with gathering resources, taking care of welfare of the citizens and maintaining diplomatic relations. For the first time in the history of the series the player can directly control the dictator and decide about his looks and abilities. As the leader, one can freely move across the island and directly influence various aspects of the nation. The terrain itself can also be freely shaped. A fully three-dimensional graphics engine provides excellent visual experience.
Plants vs Zombies (X360)
Strategy 08 September 2010
A game belonging to the popular tower defense genre. It's theme, however, is rather unusual, for the players' task is to protect their household against the attacking hordes of zombies. The game was developed by PopCap Games - a company popular for successful arcade-logic games, such as Peggle Deluxe or Bejeweled. In Plants vs Zombies, the levels are made of paths along which the zombies are coming. The player's task is to secure each of those paths. Interestingly, the player's fortification comprises of various plants and flowers growing outside of their house. Each kind of plant has a unique ability. These include things like production the in-game currency, attacking, slowing down the enemies, or exploding in front of them. Zombies are equally diversified - there are many types of attackers, differing in appearance, equipment, and armor. All the subtleties of gameplay are gradually revealed and explained to the players. The game stands out with its atmosphere of comedy, deprived of serious undertones and tension. This was achieved mainly by colorful visuals and a cheerful soundtrack.
Universe at War: Earth Assault (X360)
Strategy 25 March 2008
Universe at War: Earth Assault is a real-time strategy title created by Petroglyph studio, the people responsible for Star Wars: Empire at War.
XCOM: Enemy Within (X360)
Strategy 12 November 2013
First huge add-on to the tactical strategy game, XCOM: Enemy Unknown, released in 2012. Created by the developer team at Firaxis Games, the expansion introduces many new features to basic game. One of the most important among them is a new resource – meld, a type of microscopic, robotic organisms that can modify human genotype. This allows humans to improve their body and even integrate mechanical parts into themselves. The add-on introduces a new soldier class as well – Mec Trooper - along with a special building to “produce” him, two types of aliens (Seeker and Mechtoid) and a new human organization, EXALT, trying to use alien technology to conquer the world. There are also new types of weapons, skills, and maps for multiplayer matches.
Panzer General: Allied Assault (X360)
Strategy 21 October 2009
A card version of a strategy game known from PCs, the action of which took place during the Second World War. . The player has the opportunity to recreate battles such as the German offensive in the Ardennes, Operation Market-Garden or the Utah beach landing. The game is based on the appropriate use of more than 60 different cards, from which we form our own decks.
Might & Magic: Clash of Heroes (X360)
Strategy 13 April 2011
A spin-off of the popular Might & Magic series by Capybara Games, originally released for Nintendo DS, and later also for PC and the eight generation consoles. It is a combination of logic puzzle games and turn-based strategies with significant plot, and visuals-wise it resembles a jRPG. The story was divided into 5 episodes, during which you have to complete quests, explore the world, talk to NPCs, and, of course, fight enemies. The game focuses strongly on creating and managing your team, consisting of e.g. knights, elves, wizards, necromancers, or tamed demons. It allows you to use various strategies and your troops' special abilities in battle. The single player mode is complemented by an online and a local multiplayer mode, in which your team competes against other players' teams.
Tom Clancy's EndWar (X360)
Strategy 04 November 2008
Tom Clancy's EndWar, a game signed by the famous writer's name, is an RTS by Ubisoft Shanghai. The plot of Tom Clancy’s EndWar is set in the year 2020 and tells the story of a fictitional conflict between the USA, the EU, and Russia, which sprang from the competition for resources and dominance in space, as well as an attempt to topple the balance of power which had been established between the East and the West. During the game, players take control of one of the sides of this conflict, and the gameplay is conducted on two levels: the first one is the tactical map, depicting the changing situation as in the table top game called "Risk". The other layer is the classical commanding of units in battles, which are held both in open areas and in cities. The players control a number of units divided between infantry, armor, helicopters, and artillery. The campaign is complimented by a complex multiplayer mode.