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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
The Lord of the Rings: The Battle for Middle-Earth II
Strategy 05 July 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict.
Majesty 2: The Fantasy Kingdom Sim
A long-awaited sequel to an innovative strategy game created by Cyberlore Studios in 2000. This installment was developed by a Russian studio Ino-Co. What is the game's distinctive feature, the player does not have direct control of the characters. Instead, one sets the objectives and prizes for completing them.
Command & Conquer 3: Tiberium Wars
Strategy 08 May 2007
The third full-fledged installment in a series of bestselling strategy games. The series was launched by Westwood and further developed by EA Los Angeles - a team employing the creators of the original game. This third installment reaches back to the roots of the franchise, both in terms of the mechanics and the plot. The game focuses on further developments in the conflict between the Global Defense Initiative and terrorists known as the Brotherhood of Nod.
Strategy 28 June 2016
An economic real-time strategy game created by British indie developer Introversion Software. Prison Architect lets you play as a headmaster of a penal facility. Your duties include designing a high-security prison, managing its budged, and providing for the needs of inmates. The authors saw to it that each prisoner had his individual personality and corresponding criminal inclinations.
Strategy 24 July 2014
The fifth installment in the popular series of economic strategy games developed by studio Haemimont Games, which is responsible for the franchise since the third entry in the series. The game makes the player a leader of a small tropical island, responsible for governing it all the way from the colonial age through modern times and to the near future. Your tasks will be, as usual, to develop the city and take care of its industry and economy.
XCOM: Enemy Unknown
Strategy 09 October 2012
A science-fiction turn-based strategy game that came out as a reboot of the cult series, UFO: Enemy Unknown, launched back in 1994 by Microprose. This new title was created by Firaxis Games, a studio founded by Sid Meier. The story of XCOM: Enemy Unknown does not follow any of the plotlines started by its predecessors. Instead, it tells a new story of the war between humans and an aggressive alien race.
Strategy 26 February 2009
Port Royale 3: Pirates & Merchants
Strategy 07 September 2012
Port Royale 3: Pirates & Merchants is the third installment of the popular economic strategy series from Kalypso Media. The game takes place in the 17th-century Caribbean where Spain, England, Netherlands, and France fight for influence. We play as a young captain who desires to make a fortune and create his own empire. His career depends on our choices. As we play, we can take part in dangerous journeys, become pirates, or focus on trade and development of our settlements.
Command & Conquer 3: Kane's Wrath
Strategy 23 June 2008
Strategy 12 November 2009
The third installment in the bestselling series of economic strategy games, this time also available on the Xbox 360 console. Although the series was handed to a different developer, the Bulgarian studio Haemimont Games, the foundations of the gameplay remained unchanged. In the game the player assumes the role of a leader of a small island nation and transforms it into either a democratic paradise or an oppressive dictatorship.
Strategy 22 November 2013
Strategy 07 September 2010
Real-time strategy taking place in the realities of the Second World War. The product focuses primarily on large-scale battles and the use of various insidious techniques.
Strategy 18 October 2011
The fourth installment in the humorous series of economic strategy games in which we assume the role of a ruthless dictator of a small banana republic. After the previous developer (responsible for the first installment from 2001) was taken over by THQ, the series was given to Haemimont Games. The main highlight of the gameplay is taking care of the country’s budget, which is fed by resource mining and production of various goods. The citizens’ happiness is also an important aspect.
Divinity: Dragon Commander
Command & Conquer: Red Alert 3
Strategy 11 November 2008
After the success achieved by the third installment in the Command & Conquer series, EA Los Angeles began to work on a sequel to the Red Alert subseries developed in parallel with the franchise's main installments. Again, the players are thrown into an alternative reality, where the leaders of the Soviet Union decided to travel back in time in order to make Russia great again.
Star Trek: Legacy
Strategy 12 December 2006
Star Trek: Legacy is a real-time strategy game prepared on the occasion of the fortieth anniversary of the famous fantasy science universe, de facto invented by one man, a Texan named Gene Roddenberry.
Warhammer: Battle March
Strategy 02 September 2008
Strategy 24 March 2009
Stormrise is an unconventional real-time strategy prepared by the creators of the famous Total War series. The player hits the futuristic battlefield and commands directly from his level one of the two factions.
Plants vs Zombies
Strategy 08 September 2010
A game belonging to the popular tower defense genre. It's theme, however, is rather unusual, for the players' task is to protect their household against the attacking hordes of zombies. The game was developed by PopCap Games - a company popular for successful arcade-logic games, such as Peggle Deluxe or Bejeweled. In Plants vs Zombies, the levels are made of paths along which the zombies are coming. The player's task is to secure each of those paths.
Panzer General: Allied Assault
Strategy 21 October 2009
A card version of a strategy game known from PCs, the action of which took place during the Second World War. . The player has the opportunity to recreate battles such as the German offensive in the Ardennes, Operation Market-Garden or the Utah beach landing. The game is based on the appropriate use of more than 60 different cards, from which we form our own decks.
Might & Magic: Clash of Heroes
Strategy 13 April 2011
A spin-off of the popular Might & Magic series by Capybara Games, originally released for Nintendo DS, and later also for PC and the eight generation consoles. It is a combination of logic puzzle games and turn-based strategies with significant plot, and visuals-wise it resembles a jRPG. The story was divided into 5 episodes, during which you have to complete quests, explore the world, talk to NPCs, and, of course, fight enemies.
Strategy 02 May 2007
A successful adaptation of the popular board game, where the player plays the role of a colonizer settling a new unknown land. We set up settlements and cities and collect raw materials. The authors have prepared a long 12 mission campaign for a single player and a multiplayer mode for up to four people.
Tom Clancy's EndWar
Strategy 04 November 2008
Tom Clancy's EndWar, a game signed by the famous writer's name, is an RTS by Ubisoft Shanghai. The plot of Tom Clancy’s EndWar is set in the year 2020 and tells the story of a fictitional conflict between the USA, the EU, and Russia, which sprang from the competition for resources and dominance in space, as well as an attempt to topple the balance of power which had been established between the East and the West.
Bladestorm: The Hundred Years' War
Strategy 02 November 2007
Bladestorm: Hundred Years' War is a strategy game created by the fathers of the series Dynasty Warriors, Kessen and Samurai Warriors. However, unlike these popular brands, developers have placed the action of their new work not in Asian reality, but in medieval Europe.