What Remains of Edith Finch (XONE)
Adventure 19 July 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
The Vanishing of Ethan Carter (XONE)
Adventure 19 January 2018
A dark, first-person adventure game developed by The Astronauts - a Polish team led by Adrian Chmielarz, the co-founder of People Can Fly. The player is put in the shoes of Paul Prospero - a detective who has developed certain paranormal abilities. The protagonist tries to solve the mystery behind the vanishing of a young boy. The player traverses an extensive, open world - the game is non-linear and the player is free to explore and look for subsequent clues. The game offers many unique mechanics related to making links between different pieces of the puzzle. Walking around the grim areas of Red Creek Valley, the protagonist makes use of his extraordinary abilities, making contact with the dead, experiencing various visions and visiting alternative realities. Utilizing the Unreal Engine 3, the game stands out with its high-quality visuals supported by technologies allowing to convert photographs of real-existing places into digital pictures.
The Long Dark (XONE)
Action 01 August 2017
A first person survival sandbox game, developed by independent Canadian studio Hinterland. The team includes veteran game developers, who previously worked for Relic Entertainment, Volition, and BioWare. The game takes you into a post-apocalyptic world after a massive geomagnetic storm. With all electronic devices disabled and water and food supplies running low, the player has to struggle to survive the incoming winter. The game’s sandbox mechanics and its open-world structure give much freedom of gameplay, whose biggest challenges are survival and making difficult moral choices. The game features a compelling narrative written by Marianne Krawczyk, the author of scripts for such titles as God of War and L.A. Noire. The game’s unique character is emphasized by its unusual graphics, designed by Hokyo Lima (known for League of Legends).
Adventure 15 August 2017
A psychological first-person horror from the Polish developer studio Bloober Team, known best for another horror game, entitled Layers of Fear. Observer is set in a cyberpunk universe, in Cracow of 2048. In the game you play as Daniel Lazarski (starred by Rutger Hauer, known from the film Blade Runner), a detective able to hack into people’s minds. The game’s story starts when the main hero gets a letter from his missing son, who turns out to be a high-ranking engineer working for a powerful corporation. The protagonist picks up an investigation that takes him to the slums of Cracow and forces him to relive dark memories and nightmares of both criminals and their victims. When it comes to gameplay, Observer is a first-person adventure game with survival horror mechanics. Most of the time the player explores grim locations and interacts with characters encountered on the way. An important aspect of gameplay are sequences in which the protagonist hacks into the minds of suspects and becomes part of their worst nightmares.
Adventure 21 September 2016
An indie FPP adventure game and the debut production of the American Campo Santo studio. The team comprises of veteran developers, previously working on such titles as The Walking Dead, Mark of the Ninja, BioShock 2, and Brutal Legend. The story of Firewatch takes place in an enormous forest in the American state of Wyoming, where our hero is trying to escape his day-to-day problems by becoming a ranger. This seemingly calm profession turns into an extremely complicated one, when various unexplainable events take place in the area that our character is charged with patrolling. The incidents are directly connected to our hero’s boss – Delilah, with whom we constantly keep in touch via radio. Building up relations with our superior is one of the key aspects of the game, as she is the only NPC featured in the production. The gameplay revolves exclusively around the single player mode; the popular Unity engine powers the game’s visuals.
Adventure 09 June 2017
A first-person survival horror game developed by Polish development studio IMGN.pro. The game's story is inspired by true events that took place in 1959 at the Dyatlov Pass in the Ural mountains, where the dead bodies of nine Russian hikers were found, and the cause of their death remained unclear. We only know that most of them died of hypothermia, and evidence indicates that they were forced to flee from an unknown danger. In the game we explore an open, icebound world, having only a map and a compass at our disposal. On our way to reach the goal, we have to deal with many dangers lurking in the mountains. There is no combat, and the only way to survive is by escaping. A special system called "fear manager" has been developed for the game. Depending on the player's actions, it adequately handles all the factors responsible for building an eerie atmosphere, which makes each new game a bit different.
Arcade 26 May 2017
A third-person view adventure game developed by Tequila Works studio from Spain, which successfully debuted in 2012 with a post-apocalyptic platformer Deadlight. You assume the role of a boy who is trying to escape a mysterious island that conceals a sinister past. During the course of the game you will solve numerous puzzles, using a magical artifact that allows you to manipulate the environment and time. The title, despite being an action game also includes many platformer elements. The hero travels through an open world, climbs craggy cliffs, and jumps over chasms. Apart from being skilled, you also have to be perceptive, as light, sound, and touch (thanks to the technology offered by PS Vita and DUALSHOCK 4) play a vital role in Rime. The game features a 3D environment, colorful visuals, and a comic book-like visual style.
Dear Esther: Landmark Edition (XONE)
Adventure 20 September 2016
A remake of Dear Esther, a popular narrative exploration game from 2012 that started a whole new genre – the so-called walking simulators. It was developed by the independent studio The Chinese Room. Contrary to the base version of the game that was powered by the Source engine and released only on personal computers, this edition is powered by the Unity technology. This enabled the developers to release their game on PlayStation 4 and Xbox One as well. The new version introduces completely new sounds, including the developers’ commentary that can be played during the game. In Dear Esther: Landmark Edition the player calmly travels through locations (the action is presented in a first-person perspective) and gradually discovers new pieces of the story. The plot is presented in the form of letters to the titular Esther, which are read by a mysterious male voice. Since the game lacks any interactions with the environment, it caused many discussions about whether it is still a video game or simply an interactive experience.
The Turing Test (XONE)
Logic 30 August 2016
A sci-fi FPP logic puzzle game by Bulkhead Interactive, a studio founded by the creators of Pneuma: Breath of Life. The story takes place an unspecified number of years in the future, when scientists discover a seemingly harmless alien life form on Jupiter's moons. You play as an astronaut named Ava Turing, whose task is to examine the new species, and who ends up finding more than she expected. The Turing Test is a part of the FPP logic puzzle genre, popularized by the Portal series. There's no combat in the game, and the gameplay is entirely focused on solving puzzles. To do this, you mostly use a special device that allows you to manipulate energy and transfer if from object to object. You also have to operate various mechanisms and intelligent machines, as well as complete occasional platform challenges.
The Witness (XONE)
Logic 13 September 2016
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
Among The Sleep (XONE)
Adventure 03 June 2016
A first-person horror adventure game. Our hero is a two years old child, with all the physical and mental traits of this age. He gets woken up from sleep by a mysterious sounds and realizes that his mother is missing, so he decides to search for her together with his teddy bear. The gameplay focuses on exploring the gloomy household distorted by the child's imagination, while solving simple puzzles and searching for a way to reach subsequent locations. Additionally, you have to avoid imaginary monsters and find family memories, which are the only way to tame our hero's imagination. Since you are playing as a little child, most of the time you will be crawling or walking slowly, only occasionally running, for short period of time.
Gone Home (XONE)
Adventure 12 January 2016
An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.
Adventure 17 March 2017
A first-person adventure game featuring survival elements. It is the first major project of the Canadian Parabole studio. The story is set in the northern regions of the Quebec province, in the 1970s. The game tells the story of a conflict between the owner of the most profitable copper mine in the region - a rich man called W. Hamilton, and the native local community accusing him of devastating sacred sites in search for more profit. The player is put in the shoes of a detective hired by Hamilton after his chalet in the mountains has been devastated. After his arrival, the protagonist discovers that his employer as well as the entire local community went missing. The gameplay focuses on exploration, finding clues and solving puzzles. However, the game features survival elements as well - the player has to tend to the protagonist's health and face many different dangers, such as low temperatures, predators, etc.
Adventure 30 January 2018
An episodic psychological thriller exploration game, the first one by Nilo Studies, founded by Niles Sankey—formerly a member of Bungie for ten years, the creators of e.g. the Halo franchise and Destiny. The game was inspired by American TV series such as The X-Files or The Twilight Zone, as well the British series Black Mirror and video games like The Stanley Parable or P.T. (the playable teaser of the ultimately cancelled Silent Hills). In Asemblance you play as a mysterious protagonist trapped in a machine capable of memory simulation. To escape, you need to delve deep into the protagonist's mind and recover memories which would be better off forgotten. You journey through various—and at times surreal—fragments of the protagonist's past. The game utilizes the first-person perspective, and the gameplay is focused on exploration and limited interaction with the environment.
An action adventure game set in a science-fiction world created by Three One Zero - a studio led by former Microsoft employee, Adam Orth. The hero of the game is an astronaut trying to survive in space after a disaster destroyed his mother station. Core of the gameplay is exploring and solving logical puzzles, which mainly consist of repairing various equipment which allows us to keep ourselves alive in space. As Adr1ft takes place in environment with no gravity, we can move freely in all directions, with the only limitation being the need to replenish our supply of oxygen and the length of the rope ensuring that we won’t float away into open space. We discover the game’s plot mainly through audio diaries, which describe the stories of people who worked on the station and answer the question concerning the cause behind this disaster.
Adventure 16 January 2018
An unique exploration-oriented game by indie studio PolyKnight Games. The gameplay in InnerSpace focuses on traversing a world surrounded by water, where the laws of physics are reversed, and the locals live in cities built on the remnants of earlier civilizations. You play as a cartographer searching for artifacts and discovering previously unknown places to learn the history of this universe. Mechanics-wise, the game is based on such productions as Minecraft, Proteus, or Journey, blending free exploration with an extensive narrative. You travel by a special vehicle, interacting with NPCs and environment. Everything you do is closely connected to the plot, gradually uncovering the history of the worlds you visit, and their deities. The game features simple but pleasant visuals and a fitting soundtrack.
The Station (XONE)
Adventure 20 February 2018
An exploration-focused adventure game with FPP view, developed by The Station studio – an experienced team consisting of people who worked on titles like Crash Bandicoot, League of Legends, Destiny and the Prototype series. Its story has been set in a distant future and focuses on the activities of Axiom corporation, which finds the first alien civilization after years of searching. However, the station that was sent to establish contact with the Aliens has malfunctioned, and a prospector (the player character) is sent to investigate the case. What he will discover will change his view on surveillance, imperialism and morality. Gameplay in The Station is based on exploration and plot, with classic narration being limited to minimum. This means that the players discover the plot not through dialogues or cutscenes, but mostly through their environments, and they must bring all pieces of a puzzle together.
The Park (XONE)
Adventure 03 May 2016
A first-person horror adventure game set in The Secret World’s, a popular MMO title, setting. It was developed by Funcom the studio that, apart from the aforementioned production, created Age of Conan and Dreamfall: The Longest Journey, among other things. The plot of The Park takes us to a theme park surrounded with a dense forest, which brings to mind The Secret World's Atlantic Island Park. While playing, we assume the role of a woman named Lorraine whose son, Callum, went missing during an unfortunate visit to that ghastly place. The player’s task is to naturally find the boy and solve the dark secrets of the eponymous park. Sound effects are extremely important in the gameplay, namely the protagonist’s shouts. The heroine incessantly calls her son and the changes in the timbre of her voice indicate her attitude and emotions.
The Town of Light (XONE)
Adventure 06 June 2017
First-person adventure game in the form of a psychological thriller and the debut of an independent Italian studio Lka.it. The game's plot is set in an mental institution located in the Italian town of Volterra. Creators of The Town of Light decided to depict in their game the history of an actually existing place, focusing on dramas of its residents, treated by facility staff like animals. In the game we play the part of a 16-year-old girl named Renee who comes to the asylum in hope of recovering her lost memories. Her task is complicated by the fact that she suffers from schizophrenia, and during exploration she is constantly accompanied by her various fears and other symptoms of her condition. During the game we explore subsequent, carefully reproduced rooms of the asylum, slowly discovering all of its dark secrets. Depending on our actions, story can develop in a nonlinear way.
Adventure 24 August 2016
An FPP action-adventure game featuring sci-fi elements and focusing on exploration. It was developed by Blue Isle Games - a Canadian team popular for Slender: The Arrival. The player is taken to the titular valley, which is a mysterious place located somewhere in the Rocky Mountains. Assuming the role of an unspecified character, the player traverses a set of diversified locations, trying to discover the secrets hidden in the area. The protagonist makes use of the L.E.A.F. exoskeleton, which belongs to the latest inventions in technology. However, thanks to the possibilities the exoskeleton offers, the exploration is very dynamic, for the protagonist can access locations an ordinary human being would not be able to reach. One of the most important uses of L.E.A.F. is control over life and death - the player can both deprive organisms of their lives or literally breathe life into them. There is a price to be paid for this ability however, because each death of the protagonist causes the entire valley to decay gradually.
Adventure 07 August 2015
A third person action adventure game that combines a post-apocalyptic setting with fantasy elements. The game was created by Uppercut Games, a developer studio founded by industry veterans who previously worked on such classics as Fallout Tactics and the BioShock franchise. You take on the role of a young girl, who brings her wounded brother into a submerged city. Gameplay is based on exploration (on foot or by boat) in search of any items that could give the boy some relief. Instead of traditional puzzles, you have to figure out how to reach seemingly inaccessible places. While playing you also find upgrades for your boat, as well as pictograph that reveal the story of both the siblings and the mysterious, submerged metropolis. The game is powered by Unreal Engine 4.
Beyond Eyes (XONE)
Adventure 04 August 2015
An unusual adventure game by tiger & squid, and independent Dutch studio. The protagonist of Beyond Eyes is a ten-year-old girl named Rae who lost her sight in an accident while firing up fireworks. Ever since that day, she spends most of the time in the garden next to her house, accompanied by a cat named Nani. One day, the animal disappears, and Rae decides to leave the house for the first time in a long time to find her lost pet. The gameplay consists of traversing alien, hostile environment in search of traces of the lost cat. Since we control a blind girl, the game quite significantly deviates from the established formulas of the genre, because the protagonist has to skillfully use the incoming stimuli, mostly sound-based ones, for the purposes of orientation and visualization of the surrounding world. The game features unusual graphics that are full of endless white and dimly outlined shapes.
Pneuma: Breath of Life (XONE)
Logic 27 February 2015
An FPP logic puzzle game with adventure elements, developed by two independent teams: Bevel Studios and Deco Digital. You play as the eponymous Pneuma, a deity, who observes the beginnings of the universe. Like in the other games in the genre, the gameplay focuses on exploration and solving puzzles, which require good orientation, analytic skills, and unorthodox thinking. In addition, Pneuma: Breath of Life features an internal monologue of the self-congratulatory protagonist. The visuals are high-quality, created with the Unreal Engine 4; the game features beautifully rendered locations with advanced visual effects, such as realistic lighting.