The gaming industry has reason to be concerned. Data shows that gamers are playing less and less, even those who can be described as hardcore.
Epyllion recently published a report describing the current state of the gaming market. It contains many interesting data about our industry. One of the sections worth paying particular attention to is the one discussing the decreasing amount of time people spend on gaming.
This is something new for the gaming market. The companies working in the market have become accustomed to rapid growth, which has been almost uninterrupted since 1990. However, for some time now, this engine of industry development has started to stutter. The peak of players' spending on games was in 2020, then declines were noted and only last year it was possible to return to the results from four years ago.
The mobile gaming market is also in stagnation, so it's not as if players have simply switched platforms. According to analysts, social media (especially TikTok) have a significant impact on the decline, as they take up more and more of their users' time, leaving less for games.
The space for rapid development of the gaming industry has simply run out. The industry has reached most markets and potential customers, so the fight for players' time and money will now become increasingly difficult.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.