Game Pass Could be a Threat to the Industry; Xbox Co-creator Warns
Przemyslaw Dygas, 24 May 2022, 13:35
Game Pass is an ideal service for many gamers. However, the former Xbox vice president has a different opinion, believieng the service could have a bad impact on the industry.
Video Games are World's Biggest Entertainment Medium, Take-Two Reports
Adrian Werner, 18 May 2022, 12:01
Take-Two's financial report included a lot of interesting information about the overall health of the video game market and the directions of its development.
Hard Times for PC - Segment Will Grow Slower Than Console Market in 2022
Adrian Werner, 06 May 2022, 13:30
This year, video game market revenues are expected to exceed $200 billion for the first time. The console segment will grow the fastest.
War in Ukraine - Developers and Gaming Organizations React [UPDATED]
Michal Ciezadlik, 17 March 2022, 14:10
This morning Russian troops attacked Ukrainian territory, starting a war. This shocking situation has caused an avalanche of comments and opinions - also in the gaming community.
Exiting Russia Means Loss of a Market Worth Billions of USD for Game Publishers
Jacob Blazewicz, 10 March 2022, 14:56
Game developers and publishers (and more) are pulling their products out of Russia en masse, and in doing so are rejecting a market that generates billions of dollars in revenue.
In Five Years, 90% of Games Will be Play-to-earn, Says Reddit Co-founder
Miriam Moszczynska, 21 January 2022, 14:24
If the vision of making money while playing games sounds like a dream to you, you'll have to wait another five years for it to come true. At least that's what one of Reddit's founders, Alexis Ohanian, thinks.
1 in 3 Gamedevs Sees Potential of NFT in Video Games
Miriam Moszczynska, 21 January 2022, 12:09
The organizers of the Game Developers Conference have released the State of the Game Industry 2022 report, which addresses a number of important issues affecting the video game industry.
Microsoft Acquires Activision Blizzard
Hubert Sledziewski, 18 January 2022, 15:09
Microsoft will purchase the holding company Activision Blizzard. Publisher of games such as Call of Duty: Vanguard and World of Warcraft will end up under the wings of the Redmond giant for a huge amount of money.
2022 Will Bring More Game Delays and Hardware Shortages
Adrian Werner, 09 December 2021, 14:00
Analysts predict that in 2022, the pandemic will continue to cause major delays in game development and further trouble with hardware availability.
COVID Hurt the Gaming Market in 2021; 2022 Could be a Record Year
Adrian Werner, 19 November 2021, 14:52
Thanks to the pandemic, 2020 was a record year for the gaming industry. This year, however, the coronavirus dealt it a severe blow. All due to numerous delays.
Survey Names Ubisoft the Most Hated Game Publisher in the World
Przemyslaw Dygas, 28 September 2021, 13:56
It seems that Ubisoft is the most hated publisher in the world. Such conclusions can be drawn from research based on the opinions of Twitter users.
SIE Worldwide Studios Ex-CEO: Industry Consolidation is Killing Game Diversity
Michael Kulakowski, 27 July 2021, 22:36
Shawn Layden, formerly one of the key figures in the decision-making process for Sony Interactive Entertainment, expressed his concern over the recent consolidation in the digital entertainment industry. According to Layden, the merger of development studios and major companies is a threat to game diversity and will hinder the further growth of interest in gaming platforms.
Netflix Confirms It is Entering the Gaming Industry
Gacek, 21 July 2021, 11:03
Netflix has officially confirmed that it is entering the video game market. Initially, the company will focus on developing mobile games.
Take-Two's CEO on Pandemic's Impact on Games: „This Change is Permanent”
Gabriela Sicinska, 23 May 2021, 19:27
The pandemic changed the gaming industry forever - Take-Two's CEO Strauss Zelnick commented on the past financial year in an interview with Gameindustry.biz.
Video Game Industry Will See a Dip in 2021, Newzoo's Report Claims
Angelika Kaldus, 17 May 2021, 18:18
Newzoo claims that the video game market will see a decline in revenue compared to last year. Reasons for such assumptions include Apple's policies and the universal deficit of chips.
Video Games Industry Is Bigger Than Film, Sports and Music
Angelika Kaldus, 11 May 2021, 15:00
The gaming market has overtaken the movie industry - valued at nearly $180 billion in 2020 - and Gen Z values it more than sports.
„Funding the Dream in Gaming” Webinar Will Teach You Exactly That
Karol Laska, 15 December 2020, 21:46
How to obtain funding from the largest venture capital companies for your own gaming project? This is what LVP, Google or BetaDwarf representatives are going to talk about during the upcoming webinar titled „Funding the dream in gaming”.
Video Games are Ready for Netflix Model, Claims Analyst
Bart Swiatek, 29 September 2020, 16:30
Futuresource Consulting analyst Morris Garrard argues in a recent report that the video game industry is ready for Netflix's business model - a subscription that provides access to an extensive catalogue of games at a fixed monthly price.
Over 3 Billion Inhabitants of Earth are Gamers
Frozen, 15 August 2020, 18:51
According to the latest report of the analytical company DFC Intelligence, gamer represent as much as 40% of the world's population.
It Takes Only a Week to Make a Diablo Clone These Days
Bart Swiatek, 11 August 2020, 12:30
One youtuber decided to prove that a week's work is enough to create a fully functional diablo clone. It turns out that this is possible provided that we use Unreal Engine and ready tools, models and maps.
We Don't Need E3 - Analysts on Success of Publishers' Conference
Jacob Blazewicz, 30 July 2020, 21:47
Analysts from SuperData and Fancensus analysed the popularity of this year's game presentations. The reports leave no doubt: the big E3 style fair is unnecessary - at least for big publishers.
Gaming Industry With Significant Growth in 2020
Michael Kulakowski, 12 May 2020, 19:31
According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.
European Gamedevs are Afraid of the Crisis; Some May Not Survive
Bart Swiatek, 23 April 2020, 16:33
European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.
E3 2020 Canceled Without the Announced Online Event
Michael Kulakowski, 07 April 2020, 20:58
Contrary to previous assurances, the E3 2020 organizers will not prepare an online event to present the most important announcements in the schedule of the canceled fair.
Bethesda Drops Its June Conference and Announcement of New Games
Michael Kulakowski, 01 April 2020, 21:20
Unlike other developers and publishers, Bethesda has no intention of organizing an online event, stream or show in June that would replace the company's traditional conference at E3.
Game Refunds on GOG - Developers Share Their Concerns
Peter Doron, 28 February 2020, 13:07
The new refund policy at GOG.com has triggered a wave of online discussions about the validity of this solution. Developers, especially the independent ones, are mostly against. The feelings of the players are extremely mixed.
Gaming Disorder Survey Reveals Most Addictive Video Games
Peter Doron, 13 January 2020, 14:59
Clutch conducted a survey on „gaming disorder”, a new disease to be included in the International Classification of Diseases in 2022. Thanks to it, we got to know potentially the most addictive video games.
Wolfeye, New Team From Arkane Studios Founder, Will Announce First Game on TGA
Michael Kulakowski, 20 November 2019, 21:51
The founder and former head of Arkane Studios (Dishonored, Prey) introduced his new development team, Wolfeye Studios. The studio's debut game will be shown for the first time at the TGA Awards ceremony, next month.
Co-founder of Devolver Digital: If we're Going to be Drug Dealers, Let's Offer People Psychedelics
Paul Wozniak, 05 November 2019, 20:47
At Reboot Develop conference, Devolver Digital co-founder Mike Wilson compared developers to drug dealers and their productions to addictive drugs. He also asked for thoughtful serving of content that would broaden the horizons of players, and not only take their time and money.
Oxford University: Obsessive Playing is Not Illness
Christian Pieniazek, 22 October 2019, 20:50
Research by the Oxford Internet Institute has shown that there is currently no evidence that excessive gambling is a illness. Instead, they argue that it is merely a symptom of wider problems unrelated to video games.
Industry Wants to Remove Gaming Disorder From IDC-11
Frozen, 29 May 2019, 20:39
In response to the World Health Organisation's decision to classify gaming addiction as a disease, the American ESA, in agreement with several other institutions, issued a statement calling for the withdrawal of the controversial decision.
Excessive Gaming Officially Recognised as Illness
Adrian Werner, 26 May 2019, 16:37
The World Health Organisation has officially adopted the new version of the Classification of Diseases and Related Health Problems. The controversial gaming disorder was added to the list.
GDC 2019 report: PC remains developers' favorite platform
Michael Kulakowski, 26 January 2019, 22:35
According to the GDC report for 2019, based on a surver sent to four thousand developers from around the world, PC remains the most attractive platform for game development.
Netflix: Fortnite is more dangerous than HBO
Bart Swiatek, 18 January 2019, 12:54
Netflix published a financial report which states that it does not compete with other streaming platforms, but with video games, especially Fortnite.
Swastikas and other Nazi symbols are no longer censored in German games. Here’s how it happened
Mathias Zulpo, 10 August 2018, 15:25
Swastikas and other Nazi symbols, banned from German video games for two decades, are back. Learn what made them unlawful, how it affected the industry, and what it took to bring them back.