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News guides 27 February 2024, 05:16

AFK Timer in Helldivers 2 Is not Working, There is a Simple Reason Why

You might have noticed that recently implemented AFK Timer is not working anymore in Helldivers 2. Here you will find the most probable theory why it has been disabled.

Source: Helldivers 2, Developer: Arrowhead Game Studios
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With an immense popularity on the Internet and reasonable price, a lot of people wanted to give Helldivers 2 a try. For quite a while there was a problem with getting into game’s servers due to huge traffic, exceeding infrastructure’s capacity. To prevent players from abusing system and leaving the title turned on the whole time, AFK timeout was added by the developers. This allowed the production to be enjoyed by everyone (at least during the weekend), but not for long, as it seems like this feature was deactivated. Why? The reason is quite simple and here you will learn more.

AFK Timer not working in Helldivers 2

It happens from time to time that a game’s success exceeds expectations of their creators. Such accomplishment was achieved by Arrowhead Game Studios and their new production – Helldivers 2. Since this amazing popularity was not expected, a lot of players had to wait in long queues to log into the game.

However, developers have not cried over split milk, but decided to work on solutions that will alleviate the problem. One of them (proposed by the community) was an AFK timer that kicked out inactive players to make waiting times fairer. However, this solution didn’t last long. Recently, numerous fans have noticed that when they are inactive for more than 15 minutes, the game is not logging them out.

Many players speculate, that AFK timeout function was temporarily disabled, because it was the root of infinite stratagem glitch. The issue allowed players to use infinite number of stratagems, but they couldn’t do anything else. As you can imagine, it could easily break the mission.

Most probably, the timeout is an interim countermeasure for overflowed servers anyway, so as soon as the game’s infrastructure can handle players’ traffic, there is no real necessity for it.

Aleksander Kartasinski

Aleksander Kartasinski

Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.

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