BitCraft Online impresses with its visuals, but is struggling to attract enough players. The new sandbox MMORPG working hard to get noticed in Steam Early Access

Building a civilization is the main focus here, but it’s waiting on more people to make it happen. With plenty of potential and a few bumps to smooth out, BitCraft Online is aiming to become a truly unique community experience.

Olga Racinowska

BitCraft Online impresses with its visuals, but is struggling to attract enough players. The new sandbox MMORPG working hard to get noticed in Steam Early Access, image source: BitCraft Online; Developer: Clockwork Labs.
BitCraft Online impresses with its visuals, but is struggling to attract enough players. The new sandbox MMORPG working hard to get noticed in Steam Early Access Source: BitCraft Online; Developer: Clockwork Labs.

BitCraft Online is an ambitious sandbox MMORPG developed by Clockwork Labs that was first announced back in 2021 and officially launched into Early Access on June 20, 2025. Unlike traditional MMOs, Bitcraft offers just one big persistent world where every player shares the same environment, and their actions collectively shape the game’s evolving landscape. The player community is growing bit by bit every day, but since the game heavily depends on them, it still feels like there aren’t quite enough players yet.

BitCraft Online, a bold MMO experiment with a long road ahead

BitCraft Online leans hard into freedom and creativity, it lets players reshape the world by carving out rivers, leveling mountains, and building massive cities from the ground up. There aren’t any separate servers either, so everyone shares one big world, and what you do actually matters. You can pick from 12 different professions, each with 10 levels to work through, but there’s no rigid class system. Your character grows based on what you do – crafting, farming, building, trading – whatever you concentrate on.

The game seems like a blend of titles like Valheim or old school Runescape but is trying something fresh for an MMO, mixing classic elements with some pretty unique ideas and a big focus on community and cooperation. The goal is for all players to create towns, trade goods, and build full-on civilizations together.

That said, the game’s not exactly blowing up yet. It hasn’t even cracked 4,000 concurrent players since launch. And sure, it’s only been out for a few days, but let’s be real, launch windows usually see the highest numbers. So it’d be a real shame if BitCraft didn’t catch on, because the concept is genuinely interesting.

Source: BitCraft Online; Developer: Clockwork Labs

Clockwork Labs is making BitCraft Online open-source. That means anyone can check out the code, tinker with it, contribute to development, or even create their own servers. It’s a move to make the game more accessible and bring the community into the development process. And the full release is planned to be free-to-play, with monetization focused on cosmetics and optional content, so we shouldn’t see any pay-to-win nonsense.

The game’s currently sitting at “Mostly Positive” on Steam, but a lot of players are pointing out the same issues, mainly how slow the crafting system is, how overly complicated the logistics are, and the lack of basic UI tools that make crafting and getting around tedious. But most of these problems seem fixable with some small tweaks to the game’s balance.

BitCraft Online

June 21, 2025

PC
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Olga Racinowska

Author: Olga Racinowska

Been with gamepressure.com since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Love RPGs and classic RTSs, also adore quirky indie games. Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur's Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I'm not gaming, I'm probably painting miniatures or admiring my collection of retro consoles.

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