Blizzard has finally listened to player requests and increased the experience received for defeating monsters in Diablo IV. Although it would be fair to say that Blizzard simply rolled back the changes introduced almost two months ago, just before the start of the first season of the online competition.
Update 1.1.4 was released on Thursday. This "hotfix" improved only three elements:
- increased the experience received for killing monsters at world rank 3 by 5%;
- increased the experience received for killing monsters at world rank 4 by 15%;
- eliminated a glitch by which Seeds of Hatered were sometimes acquired faster than they should have.
In contrast - before the start of the first season, we received 15% more experience points for killing a monster whose level was one higher than our character's. If it was two levels, we got 20% more XP, and if it was three - 25%. Update 1.1, however, made these rates drop to 1.5%, 3% and 15%, respectively - with the latter bonus applying only if the enemy outranked the protagonist by ten levels (rather than three).
Not surprisingly, the community is only half satisfied with the change. Blizzard simply gave back what it took away - and only partially. "Typical Blizzard. They reduced the experience, then increased it and call it a hotfix/patch"; "This is further proof that Blizzard has no idea what it's doing," - we read in the comments.
Many fans believe that the developers should take better care of the endgame, which is currently not very engaging. This was proven by a player by the handle fpsthirty, who carried out quite an experiment in Nightmare Dungeons. He completed more than 400 of them in total, and later summed up the rewards he earned. Suffice it to say that they were not satisfactory.
Diablo IV is available on PC, PS4, PS5, XOne and XSX/S. As a reminder, let me add that the ongoing first season of online gameplay will end on October 17. That day will mark the beginning of season two, dedicated to the theme of vampires.