Credible reports have emerged online that Electronic Arts has abandoned plans to develop another production from the Dead Space universe.
Yesterday turned out to be a very nervous day for fans of the Dead Space series. Numerous reports have appeared on the internet, questioning the future of the remake of the second part of the series.
It all started when in a new episode of the podcast Game Mess Mornings from the Giant Bomb service, the highly reputable journalist Jeff Grubb suggested that work on the remake of Dead Space 2 has been suspended.
So did Electronic Arts lie? Not really . Companies, especially those listed on the stock exchange, cannot afford such moves. The simplest explanation seems to be that at EA Motive, according to Schreier's information, a small team is still "tinkering" with a potential Dead Space 2 Remake, but the project has no chance - at least in the near future - of entering full production.
This is not the first time EA has put this brand on the back shelf. After Dead Space 2 sold below expectations, they tried to give the series a more shooter character, but it did not bring the expected results and Dead Space 3 turned out to be a financial flop. Several services then published reports that plans to develop the fourth part of the series had been abandoned. Electronic Arts loudly denied it, but a few months later the publisher confirmed that Dead Space 4 will not be made.
The remake of Dead Space debuted on January 27th of last year. The game is available on PC and on Xbox Series X, Xbox Series S, and PlayStation 5 consoles. The production was very well received - according to OpenCritic, it has an average rating of 89%. In turn, on Steam, 91% of player reviews praise this project. Many players were therefore counting on Dead Space 2 Remake, especially since the authors themselves suggested such plans. Unfortunately, everything indicates that EA has decided otherwise.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.