As you might have guessed, the open beta of Diablo IV turned out to be a success - the largest event of its kind in the history of the series. Blizzard has illustrated its scale in the following infographic. In total - most likely both in early access and in proper testing - we spent 61,560,437 hours in the world of Sanctuary. That's hell of a lot! Moreover:
- we mostly chose the character classes necromancer and wizard;
- we exterminated 29,252,746,339 monsters,
- while dying 46,924,644 times;
- Butcher was responsible for 1,727,973 of these deaths,
- who, in turn, got killed "only" 576,662 times;
- even more rarely did the demoness Ashvawa fall by our hands - "only" 107,426 times;
- she, in turn, killed the players a total of 10,163,397 times.
The infographic shows one more stat - the number of players who managed to get a cosmetic item called the Wolf Carrier. This required advancing to experience level 20 with at least one character. This "challenge" was conquered by a total of about 2.6 million players.
How many did not make it that far? We don't know, but it can be assumed that quite a few - perhaps even two or three times as many. So, dows this mean 10 million players participated in the Diablo IV beta? Unfortunately, we have too little data, mu be able to reliably estimate this. Nevertheless, it is quite likely - it would then come out at an average of about 6 hours of play per person.
The Wolf Carrier data tells us one more thing, namely that the statsthat Blizzard shared after the early access beta testing phase (see infographic below), are included in the ones above. This is because progress was carried over from the first to the second phase - which is probably why Blizzard didn't include these figures in the infographic, but provided them separately.
The community is asking Blizzard for one more weekend of Diablo IV before the release ("at least for pre-orderers!"). Will the developer fulfill this request before June 6, when the game is due for release on PC, PS4, PS5, XOne and XSX/S? I wouldn't count on it, but we'll see.