For obvious reasons, the open beta of Diablo IV did not bring a concrete answer to the question of what combat passes will look like in the upcoming game from Blizzard. We only know that they will be divided into segments: paid and free. Moreover, the developer has repeatedly assured that - following the example of Overwatch 2 - only cosmetic elements will appear in them, and that there will be no repeat of Diablo Immortal, in which microtransactions are quite intrusive.
However, it seems that Blizzard enjoys significant trust from the community. Yesterday on Reddit a thread was set up by user by the handle GMMoira. The Internet user expressed surprise that people are not complaining about the paid ($10 for three months) combat pass in the game, for which they will come to pay at least 70 euros / USD. Although his thread has become very popular - it already counts more than 530 comments - the community does not share OP's opinion.
- Players seem fully convinced that the content of the paid combat pass will not affect the "delightful" gameplay in any way - it will not accelerate the acquisition of experience, etc. (it will not be a pay-to-win solution).
- With this assumption, optional payments do not bother most players - many of them say that the additional form of revenue generation is necessary if we want Diablo IV be developed over the long term and receive new content on a regular basis.
- Given this, the community shares the belief that Blizzard has decided on the best possible business model - fairer to players than even monthly subscriptions.
Colloquially speaking, GMMoira has been chastized by other fans of Diablo IV. Not only that, they stated - not counting a few people who also expressed concerns - that he is a troll who is nitpicking.
Are they right? We will find out a few weeks after the title's release, which is scheduled for June 5/6 (users who preordered will be able to play a little earlier) - when the first season of online play will start. Diablo IV is heading to PC, PS4, PS5, XONE and XSX/S.