Donkey Kong Bananza fan takes four days to destroy all terrain on one level

It was only a matter of time before players started sharing fantastic achievements in Donkey Kong Bananza. This player took destruction to another level.

Matt Buckley

Donkey Kong Bananza fan takes four days to destroy all terrain on one level, image source: Donkey Kong Bananza, Developer: Nintendo.
Donkey Kong Bananza fan takes four days to destroy all terrain on one level Source: Donkey Kong Bananza, Developer: Nintendo.

Less than a week after its launch, one player has already taken Donkey Kong Bananza’s destruction mechanics to their limit. The ability to destroy and manipulate the environment has been a significant reason why critics have ranked Donkey Kong Bananza as one of the top games of the year so far. While it may have taken days of real time, a fan decided to destroy every piece of terrain in one of the game’s levels.

Donkey Kong Bananza fan gives us a look at what a level with no terrain looks like

The before-and-after pictures shared on Reddit by user Tinduscom almost make me think of an oddly satisfying game like PowerWash Simulator, where the player slowly and methodically clears out an entire area. According to the user, “I spent 4 days punching some rocks. 10/10. GOTY.” The result is fascinating. I might have guessed that there would be less remaining by the end of it, but there is a fairly substantial base layer that the player cannot punch through. This Reddit user was thoughtful enough to share multiple perspectives, even leaving some towers for themselves to get a higher view.

The user who put this task upon themselves is the first to admit: “I think I have a problem.” As many other users pointed out, the terrain is easy to reset. Leaving the level or restarting the game will cause all terrain to reload, which could have hindered this player’s progress toward their goals. Thankfully, they didn’t have to start from the beginning, as they explain: “I’ve just been putting my Switch to sleep at night without closing the game, not thinking about it.”

A comprehensive look at the entire level before and after total destruction.Donkey Kong Bananza, Developer: Nintendo

Apparently, the player didn’t even realize you could reset the terrain and didn’t think ahead to take the “before” pictures first. When they took the “after” screenshots, they decided to load a fresh save to get the before images, only to realize upon returning that the terrain had reset. They said, “I’m just glad I took the pictures when I did…”

What the destruction looks like from the player's perspective.Donkey Kong Bananza, Developer: Nintendo

Some users on Reddit had a great idea inspired by this player’s self-imposed challenge, commenting, “…there should be a 100% destruction speedrun for all the levels. It would be so fun to watch and even more fun to run.” However, another player pointed out a massive caveat to this challenge: “People going crazy for the first sub 100 hour run.” This is the kind of challenge that will take days to complete. I’m still confident that people will do it, but it will require some serious dedication.

Another perspective.Donkey Kong Bananza, Developer: Nintendo

Donkey Kong Bananza could easily earn some Game Award nominations at the end of the year. Still, as long as people continue to explore, challenge themselves, and find enjoyable activities, Donkey Kong Bananza will remain popular. It’s too early to tell how long it will last, but this example reminds me of games like The Legend of Zelda: Breath of the Wild, where players are still discovering new things and achieving incredible feats years after release.

Donkey Kong: Bananza

July 17, 2025

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Matt Buckley

Author: Matt Buckley

Matt has been writing for Gamepressure since 2020, and currently lives in San Diego, CA. Like any good gamer, he has a Steam wishlist of over three hundred games and a growing backlog that he swears he’ll get through someday. Aside from daily news stories, Matt also interviews developers and writes game reviews. Some of Matt’s recent favorites include Arco, Neva, Cocoon, Animal Well, Baldur’s Gate 3, and Tears of the Kingdom. Generally, Matt likes games that let you explore a world, tell a compelling story, and challenge you to think in different ways.

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