A report by the Epyllion Group showed how insanely production costs for popular game series have been rising over the past several years.
The Epyllion Group recently published a report describing the current state of the gaming market. One of the most interesting elements is the analysis of rising production costs. It has been known for a while that budgets are increasing, but an examination of specific brands reveals a very troubling picture.
In many cases, such expenses yielded results for a long time. The report also included an interesting infographic (you can find it below), showing which games brought in the most revenue from sales in the US each year. Each brand was given a distinct color, allowing the image to illustrate how firmly popular series are maintained.
The problem is that high places on the bestseller lists are no longer enough. Production costs are rising much faster than revenues. That's why many publishers are watching to see if Take-Two prices GTA 6 at 80 or even 100 dollars, thereby setting a new price threshold for AAA games.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.