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News video games 07 March 2024, 00:27

author: Jacob Blazewicz

GTA 5 Inspired Director of Dragon’s Dogma 2 When Designing Game’s Open World

Dragon's Dogma 2 is going to offer a world four times larger than the first game in the series. Director Hideaki Itsuno revealed that Grand Theft Auto 5 was the inspiration behind its creation.

Source: Capcom.
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The comeback of the Dragon's Dogma series after more than 10 years brings hope as well as concern among fans. The developer of the second installment is trying to dispel their doubts with further materials and information. The most recent one is about the director of Dragon's Dogma 2 drawing inspiration from various sources, including the open, "emergent" world of Grand Theft Auto 5.

Hideaki Itsuno has already guided players through the most crucial aspects of his new game and discussed its optimization. In an interview with GamesRadar, the dev explained how the (still) latest part of the series by Rockstar Games influenced the shape of the second installment of Dragon's Dogma.

The director noted that GTA V serves as an example of how to integrate numerous "emergent" systems into a "satisfying experience" and the "flexibility" to combine multiple overlapping "events." As a result, a slightly chaotic mixture is created, which may occasionally spiral out of control, but it doesn't disturb the gameplay and doesn't force the player to switch from one activity to another.

[GTA 5 is characterized by] flexibility of how it manages multiple overlapping events. The game manages that; it doesn't crash, it doesn't kick you out of one thing and put you in the other, it just lets it all mash together in a way that is of course sometimes chaotic, but always feels like it's intentional.

This is evident in the feature for which the entire GTA series is perhaps best known: enabling players to "crash" through the open game world, which, in a way, reacts to our actions (mainly in the form of progressively intense police chase). Dragon's Dogma 2 will also offer such "emergent" events.

It concerns the concept of emergent gameplay - situations where otherwise straightforward gameplay mechanics result in complex and sometimes even unpredictable situations, even for the devs themselves. Ubisoft plans to focus on this solution in its upcoming games, but there are plenty of productions on the market that are based to a greater or lesser extent on such spontaneous events.

Apparently, DD 2 will also focus on such diversification of the game, and in any case, this is the goal of the game director. In the end, he had to fill a world four times larger than the one in the first installment of the series, and the expectations of fans after a decade of RPG development are high.

Dragon's Dogma 2 will be released on March 22 on PC, PS5, and XSX/S. The title looks promising for now, and hopefully, the reviewers' excitement will continue even after the game's release.

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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