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News video games 09 December 2022, 16:47

author: Damian Gacek

Ixion - Accidents, Infirmary and Overworked: Population Management

Accidents are common in Ixion. Related to this are problems with Overworked and Infirmary. In this article we will talk about them.

Ixion has won the hearts of many fans of city builder genre. Especially those who are fascinated by space, as this production allows you to expand your own space station. Fans of Startopia will feel right at home, although Ixion definitely has a more serious tone. In this article, we'll talk about a mechanic that worries many players - accidents. We'll tell you about the impact of Overworked status and what Infirmary has to do with it all. Get ready for a dose of population management knowledge.

Ixion: Accidents

Ixion - Accidents, Infirmary and Overworked: Population Management - picture #1

Accidents are a big problem for most players in Ixion. They cause injuries to your workers and damage to your buildings. For obvious reasons, this is not a desirable situation. There are two main causes of accidents - low stability and working conditions. You can check both in the bottom left corner of the screen.

Ixion: Stability and working conditions

As already mentioned, low stability and working conditions are a major factor in accidents. It is therefore important to take care of these aspects of station life.

You can improve stability by carrying out minor tasks given to you by the community. You can also build special buildings that will also have a positive impact on this factor.

A much more important factor (as it is much easier to influence it negatively) is working conditions. You absolutely have to be careful that you do not end up with Extra Hours or (even worse) Overwork status in your sectors. If this happens, be prepared for a wave of accidents.

It is worth noting that, at the time of writing this article, the developers are working on a patch to reduce the number of accidents and balance the gameplay a little, so be patient.

Ixion: How to deal with overwork (better working conditions)

In order to ensure proper working conditions, you first need to be certain that there is an adequate number of workers in your sectors. If you have a shortage of staff, it is advisable to carry out a transfer workers between sectors. This is done using the population management button at the bottom of the screen.

Ixion - Accidents, Infirmary and Overworked: Population Management - picture #2

If this is not enough, switch off the buildings. The button is in the top left corner of the building card. However, this will not affect all buildings. For example, even a deactivated stockpile is still occupied by workers (in order to release the workforce it must be destroyed).

Ixion: Infirmary

The best thing to do is to prevent accidents, but if they do happen, you must ensure that you have active infirmaries. This is where you can heal your people. It is worth noting that without medical care, injured workers will die within a few cycles. So be careful to have active infirmaries and space in it (15 people can be treated in it at the same time).

It is worth mentioning that some players reported that they experienced a bug. It was causing injured people to not get to the infirmary even though it was functioning correctly and was empty. This will probably be fixed in the future.

Ixion: Consequences of accidents

Of course, if we are talking about the consequences of accidents, it is important to talk about injured and (in the worst case scenario) dead workers. However, it does not stop there. You must also prepare for your buildings to be damaged. This will disable them until they are repaired.

Broken buildings simultaneously connect to powerful debuffs in hull integrity. If it drops to 0, it's game over. So repair your broken buildings as soon as possible.

Damian Gacek

Damian Gacek

Graduate of English Philology and English in Public Communication. He started his professional career as an English teacher. A member of Gamepressure since 2019. During this time, he has been writing for various departments. Currently, he mainly covers guides and occasionally supports the newsroom. He has been interested in electronic entertainment since childhood. When he was younger, he wrote a scientific article on video game translations. An enthusiast of RPGs and strategies, he also frequently dives into the depths of indie games. In his spare time, he is working on a book and learning film editing.




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