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News guides 25 May 2023, 13:45

author: Damian Gacek

LotR Gollum - Shaders Compilation and Stutters; How to Fix It

In this guide we will talk about shader compilation and stutters in LotR Gollum. Read our text to learn more about it.

The Lord of the Rings: Gollum is a new game in the liked universe. Sadly, the title has a few issues and its reviews are not so great. Some players may even encounter various technical problems. In this guide we will talk about stutters and shader compilation.

How to fix stutters in LotR Gollum

There can be many reasons of stutters in the game:

  1. Shaders – we write about them below in detail, nevertheless, they can be a reason of your game not working properly. The game does not inform that they are building in the background and it may be confusing for many players. If they are the culprit in your case, you have to wait for them to install. After an hour or so, shader compilation should be mostly finished, and the game ready to go.
  2. Lower details – you should lower graphics level, especially details, as it impacts the performance greatly.
  3. Close all unnecessary applications – it will let your PC to concentrate on the game.
  4. Update your drivers – make sure that you have the newest version.
  5. Install the game on SSD – it will be an additional boost for your PC.

Read also:

  1. How to Refund LotR Gollum
  2. LotR Gollum's Already High Requirements Have Just Become Even Higher

Shaders in LotR Gollum

Shaders serve as programs that assist your devise in executing various graphical effects, such as accurately determining levels of color, light, and darkness. Consequently, they prove to be highly valuable tools.

For consoles, the task is quite simple since they operate within a uniform environment. In this scenario, developers can handle the majority of shader compilation before distributing the game.

Conversely, PC players face a slightly different situation. Due to the diverse range of components in gaming machines, shader building needs to occur on the clients' side of the screen to ensure optimal performance. In some games, this process takes place during gameplay, while in others, developers opt to build shaders in advance.

Damian Gacek

Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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