In this guide we will talk about shader compilation and stutters in LotR Gollum. Read our text to learn more about it.
The Lord of the Rings: Gollum is a new game in the liked universe. Sadly, the title has a few issues and its reviews are not so great. Some players may even encounter various technical problems. In this guide we will talk about stutters and shader compilation.
There can be many reasons of stutters in the game:
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Shaders serve as programs that assist your devise in executing various graphical effects, such as accurately determining levels of color, light, and darkness. Consequently, they prove to be highly valuable tools.
For consoles, the task is quite simple since they operate within a uniform environment. In this scenario, developers can handle the majority of shader compilation before distributing the game.
Conversely, PC players face a slightly different situation. Due to the diverse range of components in gaming machines, shader building needs to occur on the clients' side of the screen to ensure optimal performance. In some games, this process takes place during gameplay, while in others, developers opt to build shaders in advance.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.