Today we found out if The Lord of the Rings: Gollum was worth the wait. The game is stirring up a lot of excitement especially on PC because of the confusion with system requirements.
The first reviews of the game have begun to appear online, and they are downright horrible. OnOpenCritic the average rating is just 38%.
Below are sample ratings:
Reviewers mainly criticize the boring and very repetitive gameplay, the poor storyline and the fact that the game fails to use the license of The Lord of the Rings to make the game more attractive.
As the reviewer for GameSpot put it:
"Daedalic studio's repeatedly delayed adventure game is as unsympathetic and tragic as Gollum himself."
Today debuts The Lord of the Rings: Gollum, an action adventure game that will emphasize stealth. In it we will play as the title character known from Tolkien's novels.
The Lord of the Rings: Gollum promises to be this week's biggest release, although it remains somewhat of an enigma. The video footage from the game looks intriguing in terms of gameplay (and less promising in terms of graphics), but in practice it's hard to judge whether it will turn out to be good or bad. What is known, however, is that both its eventual success and failure will be talked about.
Finally, it is worth quoting the system requirements of the PC version.
This configuration is expected to be sufficient for comfortable play on the lowest settings at 1080p resolution and without ray tracing.
The above configuration is expected to be sufficient for comfortable play on medium settings at 1080p resolution and with ray tracing enabled.
There was a lot of confusion with the game's system requirements. They were first revealed in April and turned out to be shockingly high, especially considering what visual level the game presents. Then in May, the developers published new specs twice.
The final version seen above no longer scares so much, but it is worth noting that the recommended hardware will enable us to play only on medium settings. For high you will most likely need a much more powerful PC (earlier requirements spoke of 32 GB of RAM and GeForce RTX 3080/4070 cards).
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.