Thanks to Nvidia we got to know the system requirements for RTX mode in the PC version of Marvel's Guardians of the Galaxy. At the same time some additional information was revealed, useful for those who do not intend to play with ray tracing enabled.
We finally found out the system requirements for RTX mode in Marvel's Guardians of the Galaxy. We know what configuration will be needed to play comfortably with ray tracing on PC. The data was made available by Nvidia.
The information provided by Nvidia also included requirements for those who will play without ray tracing. These were revealed last week (although at the time the developers had to issue a correction regarding the required disk space), but we quote them again, because there is some additional information in the version presented by the manufacturer of GeForce cards. We know what resolution and level of detail we can expect on these configurations.
Marvel's Guardians of the Galaxy will be released on October 26 on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S. On the same day, the project will also be made available to Nintendo Switch owners, but this version will use streaming technology.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.