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News video games 02 February 2021, 17:32

author: Karol Laska

Mass Effect: Legendary Edition in May; First Trailer Available

Mass Effect: Legendary Edition has received its first trailer. Moreover, we got to know more details about the work regarding visual, optimization and gameplay changes.

  1. The first trailer for Mass Effect: Legendary Edition appeared online;
  2. The remastered set will debut on May 14, 2021 and will offer quite a few visual and gameplay changes, focusing on improving the first part of the trilogy.

It happened, we have a trailer for Mass Effect: Legendary Edition, and consequently, more details about it. BioWare also shared a press release, thanks to which we know what the refreshed trilogy will actually be. We also have Mike Manka's text with his impressions from the remaster and short interviews with three of the developers - Mak Walters, Crystal McCord and Kevin Meek. But let's start with the fresh trailer!

  1. Our editorial on Mass Effect trilogy remaster

So what will Mass Effect: Legendary Edition be? Among other things, we read about refreshed visuals (including, for example, support for 4K and HDR, improved character models and a ton of improved textures) and progress in optimization, as the game will run in 60 fps on PC, PlayStation 4 and Xbox One, as well as be compatible with PlayStation5 and Xbox Series X/S.

The gameplay itself will also be much more comfortable, with a particular emphasis on improving the gameplay (and balance) of the rather archaic first game. We're talking about improved control of companions, aiming and other minor changes that will improve the overall gaming experience.

The entire Legendary Edition includes not only the main trilogy, but also all story expansions, additional characters and weapons. The set of remasters will be released on May 14, 2021.

  1. Mass Effect: Legendary Edition - official website

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.


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