Players are looking for DLSS in Split Fiction. Is this feature necessary?

Split Fiction has been released and many fans already enjoy the journey. However, some have found that it is missing DLSS functionality. Do we even need it, though? Let's see what's going on.

Aleksander Kartasinski

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Source: Split Fiction, Developer: Hazelight

What might have been fiction a couple of years ago is reality now. Computers can generate images in lower resolution to upscale it later using advanced machine learning algorithms with slight to negligible loss in quality, yet great increase in performance. Of course, the leader in this endeavor is Nvidia, which works diligently on their DLSS technology. However, not all games support it, as it is up to the developers to implement such a possibility in their rendering pipeline. It turns out that this functionality is still fiction for Split Fiction, the latest and greatest coop title created by Hazelight. Over the years we’ve learnt to expect it in almost all major production. Is it really necessary though? Let’s find out.

DLSS in Split Fiction explained

Josef Fares keeps raising the bar for his developers with each new game – A Way Out, It Takes Two, and now Split Fiction. It is truly amazing that every time, the team goes above and beyond somehow making the next title better than the previous one, and those already seemed close to perfection when it comes to coop experience. Also technologically, Hazelight’s productions have advanced a lot over the years. However, it seems that developers have not included DLSS support in their latest release. What happened? Do we really need it?

The answer to the latter question is – we shouldn’t. However, nowadays, with improved quality of video entertainment, we’ve gotten used to juicing up our titles with AI, and it can be really effective. As Split Fiction does not have DLSS support to dismay of many fans, it offers opened standard created by AMD – FSR. Many would argue that it is a lot worse solution than Nvidia’s, yet at least we have an alternative, especially that FSR does not require graphics cards from RTX series.

It is really hard to tell why Hazelight decided not to go for DLSS support, yet here we are. It is also worth mentioning that this technology is not only used to upscale images to improve performance, but it can also be employed to work as a DLAA, so an improved (as believed by many) version of Anti-Aliasing. It could enrich the already gorgeous game to another, extra crisp level.

With all that said, we shouldn’t worry too much about those minor details, as this production is a lot more than the graphical fireworks. It’s all about well-crafted coop experience that can be shared with your friends, even if they don’t own the game (which posed some issues with activation) and use different platform. Have fun!

Split Fiction

March 6, 2025

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Aleksander Kartasinski

Author: Aleksander Kartasinski

Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.