Players are puzzled by lack of FSR in Clair Obscur Expedition 33
One of the major scaling features is absent from Clair Obscur Expedition 33. People are puzzled by lack of FSR.

Clair Obscur Expedition 33 is here and its getting more and more players every minute (via SteamDB). Despite some technical difficulties, it seems that the game is rather solid when it comes to performance (at least for the contemporary standards). However, some players realized soon enough that the game does not feature FSR, one of the major scaling solutions. Why is that so? Hard to tell. However, there are other options.
FSR in Clair Obscur Expedition 33 explained

Settings in Clair Obscur: Expedition 33,Source: Clair Obscur: Expedition 33, developer: Sandfall Interactive
It is now standard that games use various frame scaling technologies to boost our gaming experience. Thanks to them our PCs can generate frames in lower resolution, and they are later converted to bigger ones. Even the top machines are sometimes not enough to play on those 4K monitors without faking a little bit. However, Clair Obscur Expedition 33 developers decided to not include one of the most popular options – FSR, developed by AMD. What are other alternatives? Let’s look at them
- DLSS – this technology is native for NVIDIA, so it works well (and only) with all those RTX graphics on the market (at least in theory).
- XeSS – this feature is powered by Intel. So, if you use Intel graphics card, it is an option worth taking into consideration.
- TSR – this solution is a native one to Unreal Engine.
Taking into consideration how many different combinations of hardware there are, it is good to test all of the above options yourself.
Have you picked your favorite scaling technology? If you did, we recommend visiting our guide and learning more about the adventure which awaits you and characters that you will meet.
More:Expedition 33 Guide