Ravenswatch, the new game from the devs of Curse of the Dead Gods, recorded a moderately successful debut in Early Access. Players praise most elements of the game, but one major problem spoils their fun.
Yesterday saw the Steam Early Access launch of Ravenswatch, an action adventure game from Passtech Games, a studio known for such titles as Curse of the Dead Gods, Space Run or Masters of Anima. The reception of the game is mixed. Players praise the execution and gameplay, but the limited content spoils all the fun.
"Unfortunately, as much as I like this title, I cannot recommend it at the moment. Certainly a big asset is not only the procedural generation, but also the openness of the locations, we can explore the cursed lands many times, always discovering something different, some places hide a challenge with a reward, others treasure chests, while there are also side quests and special places with harder challenges.
(...) As for the action and combat, it's dynamic, slightly reminiscent of hack'n'slash, but still emphasizing proper tactics of using dodges and also abilities, brainlessly pressing M1 won't help much here.
And what is the main downside for which I give a negative rating...? I understand that it's early access, but.... To release a game with only 1 Chapter that we can complete in half an hour!!!? That's ridiculous, even for the developers of Curse of the Dead Gods."
To make matters worse, we will have to wait quite a lot for the new content - the second chapter will be released only in the summer, and the third in the unspecified future. We can only hope that they will be much more extensive than the first stage.
Previous projects by Passtech Games have been warmly received. Curse of the Dead Gods, Space Run and Masters of Anima boast 86%, 82% and 81% positive reviews on Steam, respectively. The pace of Ravenswatch's development will determine whether the team's latest work will eventually join them, or whether it will prove to be a rare disappointment in the team's output.
While discussing the game's mixed reception, it is worth mentioning key facts about the project.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.