During a conversation with our editor at Digital Dragons, Josh Sawyer talked about which elements of Pillars of Eternity 2 he is proud of and which he regrets.
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During this year's Digital Dragons, Josh Sawyer from Obsidian Entertainment studio gave an interview to our editor. The developer talked about, among other things, what worked in Pillars of Eternity II: Deadfire, and what didn't.
I think if we did go into a 3D environment, we could patch up one of the things that's really lacking. Because it is isometric, there's no sense of height, and the environment can't be that dynamic. When you compare it to something like BG3, you realise it's such a huge part of the appeal. I think, at some point, I would like to see a game that used all those Deadfire mechanics, plus more environmental mechanics, elevation hazards, and dynamic terrain stuff. That could be super-cool.
If Josh Sawyer gets the chance to work on Pillars of Eternity III in the future, he'd like it to be an isometric game with full 3D graphics, similar to what BG3 offers.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.