A crazy experiment in The Sims 4 required many ways to get around the game system, but the result is impressive. A fan of the series got it right.
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Fans of The Sims series often take on very unconventional challenges. One of the most popular is definitely the "100 babies challenge," where the goal is to have 100 babies in as few generations as possible within one family. However, with minor changes to the rules, a certain player managed to take this challenge to a completely different level.
Eventually, she managed to make one Sim a happy parent of as many as... 2000 children in one save. However, as she admits, she treats this achievement as something more than just a long-drawn joke.
In the first week of July, a Reddit user named BitchSpiteful undertook the task of testing her new computer and the capabilities of The Sims 4. From the very beginning, she rejected half-measures - by the 4th day of her challenge, which she called "creating children until the game dies," she could boast of having 600 offspring.
This result grew at an impressive rate. On the 11th day, one Sim had 1500 children, surpassing the previous record of 1000 kids in this challenge.
However, achieving this required much more than just clicking on romantic interactions as quickly as possible. The player experimented with creating clubs, the aim of which was to take care of children, travel between game worlds, level up their main character, and earn money with the help of Gnomes. The option for automatic aging has also been turned off.

In this way, in less than 2 weeks, she was able to reach the number of 2000 children before she finished her tests. This is probably the moment when someone should start creating a global ranking system.
Due to the theme of the challenge, the whole topic sounds a bit like a childish joke. However, the user set more down-to-earth and understandable goals for testing her computer's durability and gaming capabilities - still, it's like 2000 NPCs. Such a challenging task couldn't have been completed without using mods to bypass the game's limits on the number of Sims in one family and the maximum number of children from one pregnancy.
Turned max household size to 20 and max offspring to 6 with mccc. There were somewhere in the ballpark of 100-150 baby mamas and the babies lived with whoever birthed them. No science babies; they would’ve been added to my household.
- BitchSpiteful
Even though the little Sims were scattered among different families, they were still in the game worlds, which, as many of us know from practice, with extensive saves, even without the help of mods, is quite a burden on the system. As it turned out, with the support of today's technology, a title over 10 years old can achieve much more. To get the full picture, the author shared a brief description of her PC:
Processor: AMD Ryzen 5 7600X, 6-core 4.70 GHz
RAM: 32 GB (31.2 GB available)
Graphics: AMD Radeon RX 7600 8 GB
Just that much or even that much was enough to push The Sims 4 to its limits. In the post announcing the end of the experiment, we found out how the game behaves when subjected to such tests. Even though the PC handles it quite well, even with the graphics settings on Ultra, the gameplay is very slow and almost impossible at the program level.
The best summary of this is probably the family tree of the main character of this story - completely unreadable and loading for several dozen seconds, while it usually appears to us almost immediately.

Although there have already been challenges testing how many Sims in one family the game system can handle, this new form of performance test is somewhat a reflection of the fact that in 2025, The Sims 4 is still capable of quite a lot, despite many people having written off the outdated game base.
Madness or dedication? The community response seems to point to both, but it's unanimously positive. The author of the experiment says she doesn't have any plans for another project at the moment, but she's not ruling it out for the future.
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Author: Sonia Selerska
Began her professional writing adventure for Gamepressure.com in 2022, but she has always been interested in all forms of the written word. A student of Film and Multimedia with a specialization in Game Design and Development, deeply follows the blurring boundary between these two worlds. Sometimes, embarrassingly, appreciates style over substance. In the case of media, more often than not, goes to extremes; she can never choose between documentaries and horror films, and cozy games, life simulators, and animations. You will find her playing old-school consoles and indie gems rather than AAA titles. Devotes her free time to her love of fashion and art in a broader sense. Believes that the plot is the most crucial element of a game, and the most compelling stories are the ones inspired by everyday life.