Companies

EA Maxis / Maxis Software

EA Maxis / Maxis Software is a developer and publisher.

EA Maxis / Maxis Software Webpage

Most Popular Games Developed by EA Maxis / Maxis Software

The Sims 4

The Sims 4

September 2, 2014

Simulation

The Sims 4
The Sims 2

The Sims 2

September 17, 2004

Simulation

The Sims 2
The Sims 3

The Sims 3

June 2, 2009

Simulation

The Sims 3
The Sims: Project Rene

The Sims: Project Rene

TBA

Simulation

The Sims: Project Rene
The Sims Mobile

The Sims Mobile

March 7, 2018

Simulation

The Sims Mobile
Spore

Spore

September 3, 2008

Simulation

Spore

EA Maxis (originally Maxis Software), established in 1987, is an American producer (and initially publisher) of video games for PC, consoles, and mobile devices. Since 1997, it has been owned by Electronic Arts, and despite numerous changes in the company's organizational structure, it remains a key development studio within EA, responsible for one of the best-selling franchises of all time: The Sims. Since 2015, the studio has been directly overseen by Samantha Ryan, Vice President of Electronic Arts.

In its early days (as Maxis Software), the studio was primarily known for the strategy-simulation series SimCity, the first installments of which have become cult classics. Although the studio has also produced numerous other titles based on a similar concept, none of them has managed to replicate the success of its legendary predecessor. After the studio was acquired by Electronic Arts, EA Maxis released The Sims in 2000, which became the studio's key franchise. After the disappointing debut of Spore and the poor reception of the latest installments of the SimCity series, The Sims remains EA Maxis' main series.

History

The origins of EA Maxis date back to 1987, when two developers in Orinda, California, Will Wright and Jeff Braun, decided to found their own studio called Maxis. In 1985, the original version of Will Wright's game, SimCity, was released on the Commodore 64. Due to the game's innovative nature, however, the creator had significant difficulty finding a publisher interested in porting the title to other platforms. The desire to establish a company to publish it was the direct cause for founding the studio. According to some sources, the company's name, Maxis, was created by reversing the words "Six AM." Others, however, say that it came from a suggestion from Jeff Braun's father, who claimed a catchy studio name should consist of two syllables and having the letter "x" in the middle.

Contrary to popular belief, Maxis's first official production wasn't the aforementioned SimCity, but the 1988 aviation game SkyChase, released by Image Works for the Amiga and Atari ST (later ported to PC by Broderbund Software). However, it was the 1989 re-release of SimCity that made Maxis known worldwide, becoming one of the most iconic games in history and spawning a series of sequels and imitators, commonly known as "sims." Between 1990 and 1993, the American developer released a number of strategy-simulation games based on a similar concept, such as SimEarth: The Living Planet, SimAnt: The Electronic Ant Colony, SimLife, and SimFarm. In 1993, a sequel to the studio's biggest hit, SimCity 2000, was released, repeating the success of the original, offering much more developed gameplay mechanics and incomparably better visuals.

In 1994, Maxis moved its headquarters from Orinda to nearby Walnut Creek. That same year, the company acquired the Texas studio Cinematronics (later Maxis South) and together they published Full Tilt! Pinball. Interestingly, one of the game's pinball machines, called Space Cadet was included by Microsoft in the Plus! package for Windows 95, and the subsequent versions of popular Windows operating systems (including Windows XP). Meanwhile, other - though not as successful - sims were appearing on the market, including two rather unusual ones: SimCopter and Streets of SimCity, in which players could explore cities imported from SimCity 2000 in a helicopter or car. However, both games proved commercial failures, and the studio's mounting losses, combined with a lack of a plan for the future, forced Maxis to seek a partner. Electronic Arts, which had already published several of the studio's games, most notably the second SimCity, came to the rescue. On July 28, 2007, EA acquired Maxis for $125 million. Unlike other famous Electronic Arts acquisitions of the time, the entire transaction was completed with minimal personnel losses at the studio.

Under the wings of Electronic Arts, the developers at Maxis Software finished SimCity 3000, which was released in 1999. The studio's real breakthrough, however, came at the beginning of the new millennium, when the first installment of a completely new franchise - The Sims - was released. It achieved immediate commercial success among both seasoned gamers and younger audiences, becoming one of the best-selling games of all time. The title's success solidified Will Wright and the entire studio's strong position, thus avoiding liquidation and the fate that befell many talented development teams following Electronic Arts' acquisition. In the following years, Maxis focused primarily on numerous expansions for its hit game, but in 2003 we got another installment in the SimCity series. Offering full 3D graphics for the first time, SimCity 4 was the first installment in the series not directly co-created by Will Wright. In 2004, we got a full-fledged sequel to The Sims series, which turned out to be another huge sales hit. That same year, EA decided to close one of Maxis' oldest branches in Walnut Creek and relocate its staff to its offices in Redwood City.

Following the overwhelming success of both installments of The Sims, EA Maxis established a dedicated development team called The Sims Studio to further develop the series; their first game was The Sims 3 (2009). In 2007, the next installment in the SimCity series, SimCity: Societies, was released, but due to a completely redesigned gameplay concept, the game went largely unnoticed. Between 2007 and 2011, we got a spin-off of The Sims series called The Sims: Medieval, as well as several games in the MySims series, a version of the popular Sims aimed at younger audiences. Meanwhile, Will Wright focused on creating another new IP, Spore, released in 2008. Despite relatively good sales, the game was met with a wave of criticism, which contributed to Wright's decision to leave EA Maxis in 2009. Without his involvement, the studio created a sequel, Darkspore (2011), as well as another installment in the SimCity series (2013), serving as a kind of reboot of the franchise. However, both games were met with a rather lukewarm reception from gamers, which led EA Maxis to focus almost exclusively on developing The Sims series in the following years.

In 2012, The Sims Studio was reintegrated into the EA Maxis brand and focused on developing the next installment of its best-selling series, which was released two years later. In March 2015, Electronic Arts decided to close the Emeryville branch, which had long been one of the studio's key development teams, and its employees were offered positions at other Maxis and EA group studios. In September of that same year, as a result of organizational changes, EA Vice President Samantha Ryan assumed responsibility for EA Maxis and EA Mobile. According to Electronic Arts CEO Andrew Wilson, this did not mean, however, that EA Maxis's role was marginalized, and The Sims series, dveloped mainly for PC/Mac, remained the studio's priority. A year later, Electronic Arts announced the creation of a completely new brand – EA Worldwide Studios, encompassing several key development studios, including EA Maxis, BioWare, and EA Mobile.

In 2019, a new team – Maxis Texas – came under EA Maxis's wing, joined in 2021 by another team – Maxis Europe. Furthermore, in December 2021, it was announced that the Texas studio would be developing the first project in a decade, representing a completely new brand. Maxis Europe, meanwhile, was to focus on supporting The Sims 4.

Interestingly, The Sims 4 was supposed to be developed for many years to come. While there were plans to release a successor (focused on multiplayer), this idea was ultimately abandoned. This was due to changes taking place in the industry, which, as Andrew Wilson explained, had shifted its focus to "supporting and nurturing communities in the long run."

Games in Development

List of all games in development by EA Maxis / Maxis Software.

Developed Games

List of all released games developed by EA Maxis / Maxis Software.

Released Games

List of all released games published by EA Maxis / Maxis Software.

EA Maxis / Maxis Software News

New York City's new mayor, Zohran Mamdani, may have prepared for his current role with SimCity 3000 as a kid

New York City's new mayor, Zohran Mamdani, may have prepared for his current role with SimCity 3000 as a kid

Calling back to a New York Magazine article published in 2002, apparently, a young Zohran Mamdani was asking for SimCity 3000 for the Winter holidays.

video games

November 6, 2025

New York City's new mayor, Zohran Mamdani, may have prepared for his current role with SimCity 3000 as a kid
EA's sale is going to kill The Sims? Community doesn't trust new owners, studio responds

EA's sale is going to kill The Sims? Community doesn't trust new owners, studio responds

Developers are cutting ties with EA's Maxis amid concerns about the future of The Sims. This could be a good sign for Paralives.

video games

October 27, 2025

EA's sale is going to kill The Sims? Community doesn't trust new owners, studio responds
A game from The Sims series is fading away before our eyes. Electronic Arts sweetens the final months of its life

A game from The Sims series is fading away before our eyes. Electronic Arts sweetens the final months of its life

The end of The Sims Mobile game is fast approaching. Electronic Arts will remove it from digital stores tomorrow and finally shut down its servers in a few months.

video games

October 21, 2025

A game from The Sims series is fading away before our eyes. Electronic Arts sweetens the final months of its life
The Sims 5 won't be made because the previous game has too many DLCs

The Sims 5 won't be made because the previous game has too many DLCs

A representative of Electronic Arts explained why the publisher has no plans for The Sims 5. This is supposed to be due to the number of DLCs released for the fourth installment of the series.

video games

August 1, 2025

The Sims 5 won't be made because the previous game has too many DLCs
The Sims 4 fan „created” 2,000 children in one game. She had to stop, her PC couldn't handle more

The Sims 4 fan „created” 2,000 children in one game. She had to stop, her PC couldn't handle more

A crazy experiment in The Sims 4 required many ways to get around the game system, but the result is impressive. A fan of the series got it right.

video games

July 18, 2025

The Sims 4 fan „created” 2,000 children in one game. She had to stop, her PC couldn't handle more
The Sims 4 will get a highly anticipated feature from previous installments. Enchanted by Nature officially announced

The Sims 4 will get a highly anticipated feature from previous installments. Enchanted by Nature officially announced

Players have correctly interpreted a series of hints from Maxis. The Sims 4 will become much more magical in July.

video games

June 13, 2025

The Sims 4 will get a highly anticipated feature from previous installments. Enchanted by Nature officially announced
EA quietly launched tests of new life sim. Gameplay materials hit the internet

EA quietly launched tests of new life sim. Gameplay materials hit the internet

Test footage of a new life simulator from Electronic Arts leaked online. The title is strongly disliked by fans.

video games

April 2, 2025

EA quietly launched tests of new life sim. Gameplay materials hit the internet
The Sims 4 is likely to get one of the most anticipated features known from previous installments

The Sims 4 is likely to get one of the most anticipated features known from previous installments

The schedule for The Sims' 25th birthday celebration suggests that players of the life simulator can expect a big surprise.

video games

February 25, 2025

The Sims 4 is likely to get one of the most anticipated features known from previous installments
New The Sims 4 DLC allows you to turn old hobby into small business. Businesses & Hobbies with release date

New The Sims 4 DLC allows you to turn old hobby into small business. Businesses & Hobbies with release date

With the Businesses & Hobbies DLC for The Sims 4, you will set up a tattoo studio, even in your own home.

video games

February 7, 2025

New The Sims 4 DLC allows you to turn old hobby into small business. Businesses & Hobbies with release date
Don't go on vacation in Sims 2, you may get stuck on loading screen

Don't go on vacation in Sims 2, you may get stuck on loading screen

Going on vacation in The Sims 2 Legacy Collection can be dangerous. If you got stuck on an endless loading screen, here you can find a workaround and a possible way of getting your family back.

How to

February 4, 2025

Don't go on vacation in Sims 2, you may get stuck on loading screen