Wondering how to create the best build in Warhammer: Vermintide 2 for Sister of the Thorn and Unchained? Here you will find the answer to your question.
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Warhammer: Vermintide 2 gives you a lot of options when it comes to creating builds for your chosen character class. In this article you will read about recommended builds for two classes - Sister of the Thorn and Unchained.
Sister of the Thorn is a DLC character that specializes in crowd control. She is focused on close-range combat. With this class, you will be able to slow down and stop enemies. In addition, it uses poison, the activation of which depends on a high critical hit chance.

As for Unchained, it is a class focused on long-distance combat. When playing this class, you should focus on killing opponents with the rank of Special or Elite. Nevertheless, this character can just as effectively fight enemies at close range, however, still fighting with ranged weapons will be a much better option.
Level | Talents | Description |
5 | Weavebond | Melee critical strikes and headshots grant 2 Temporary Health. Critical headshots restores twice as much. |
10 | Briar's Malice | Casting Thornwake grants Kerillian 2 guaranteed Critical Strikes. |
15 | Smiter | The first enemy hit always counts as staggered. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another stagger count. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
20 | Bonded Spirit | Reduce the Cooldown of Radiance by 50%. Taking damage increases the Cooldown by 2 seconds. |
25 | Lingering Blackvenom | Critical Strikes apply Blackvenom to enemies near the target. |
30 | Blackvenom Thicket | Thornwake instead causes roots to burst from the ground, staggering enemies and applying Blackvenom to them. |

Level | Talents | Description |
5 | Soul Quench | Staggering an Enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. |
10 | Frenzied Flame | Increases attack speed by 15% while at or above high Overcharge. |
15 | Enhanced Power | Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
20 | Conduit | Increases rate of venting overcharge by 30nd reduces damage taken from venting by 50%. |
25 | Abandon | When Sienna overcharges she starts rapidly exchanging health to ability cooldown. (6% hp to 10 ooldown). |
30 | Bomb Balm | Living Bomb restores 30 temporary health to allies. |
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Author: Dawid Lubczynski
He completed his first degree studies in journalism. His adventure with Gamepressure began in 2019 when he undertook the difficult art of writing complex game guides. Over the years, became a specialist genre; in his spare time, he reads about mixtures that will help him reduce stress after the thousandth death at the same stage of the game. A huge fan of fighting games (Tekken) who regularly participates in tournaments.