The Hardcore mode in WoW Classic, announced some time ago, is heading to the game. Challenge-loving players will start playing with fate later in August.
Hardcore servers in WoW Classic have launched. Here are some of the attractions that await the players (their source is an official announcement from Cenega, the game's Polish distributor):
Death is permanent
Mak'gora and other PvP changes
Security and class changes
Some time ago news broke of the announcement of official Hardcore servers in World of Warcraft Classic. The mode, which began life as a fan-made option to spice up gameplay in the popular MMO, thus lived to see official support from the developers.
In yesterday's post on the game's official website, Blizzard Entertainment announced that Hardcore servers will open to players on August 24..
The new mode was designed for fans of WoW who like challenges and high stakes. The basic principle defining gameplay on a Hardcore server is permadeath.
In order to survive in an environment where any dangerous situation can cost a character their life, the developers have introduced a number of changes that will help players find their way in the new reality.:
The developers have also taken the issue of gameplay balance seriously. Dungeons will have a special timer, which will enable you to visit them only once every 24 hours.. This rule will apply to players below level 60 and will encourage them to take up activities outside dungeons.
Blizzard also assured that it will punish, with great severity, the behavior of players who intentionally make life miserable for other users. Activities such as pulling death on others outside of established duels (Duel to the Death) or constantly killing important story characters will end in a ban.
Finally, it is worth adding that engaging in Hardcore mode will require the creation of a completely new, separate character. You can read more information and rules related to these servers on the game's official website.
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Author: Adam Celarek
He has been interested in video games since an early age. He graduated film studies and new media, and defended his thesis on ludology. He started working at Gamepressure in early 2023. He is primarily a guide writer. Enthusiast of RPGs, unconventional indie games and competitive e-sports titles (mainly brawlers and MOBAs). In addition to games, he's also interested in table-top role-playing games and collectible card games. A fan of old-school technology and retro style!