- Year of release: 2015
- Developers: Frictional Games
- Story in a nutshell: people are temporary
Simon Jarrett is a man who, after a tragic car accident, undergoes an experimental process of copying his brain. During the procedure, the hero loses consciousness for a moment, and then wakes up in the distant future in the futuristic PATHOS-II facility. The devastated place turns out to be the last bastion of humanity, which had almost died out due to a certain cataclysm.
SOMA is not an overly original game when it comes to science-fiction, which has been asking questions about the nature of humanity and individuality for several decades. The implementation of individual motifs, however, turns out to be so fascinating that it naturally induces pondering over human nature and encourages reflection on whether our personality is something more than properly stored information coupled with chemical reactions that can be easily emulated with technology. The game's phenomenal ending can have a completely different effect on everyone and arouse a whole spectrum of extreme emotions. It's a horror with subtly frightening content and ideas, and at the same time it's just a piece of good science-fiction.