Intentional character development. Cyberpunk 2077 - 7 Tips Before You Play

Karol Laska

Cyberpunk 2077 - 7 Tips Before You Play
Cyberpunk 2077 - 7 Tips Before You Play.

Intentional character development

The skill tree gives a lot of possibilities.

Which build should you get?

While I don't usually have problems with assigning specific skill points in RPGs, in the case of Cyberpunk, the matter is a little more complicated. These difficulties are probably due to the fact that I usually created a diplomatic figure that solves all problems with rhetoric. In the game, howevver, it's completely different, as being advanced in any ability may result in additional dialogue options appearing, and "Intelligence" is more about Cyberdeck memory and Hacking damage than it is about linguistic competition. If you haven't played the game, this probably makes little sense. So you see, it is not obvious.

If you aren't too fond of complicating the game in the beginning, I suggest developing Athletics, which will make us a typical tough guy with more HP, better damage, and grant us other features typical of a muscle. No matter what you decide to level up – focus your development in one, maximum two directions to push the attribute level to 20 as soon as you can. This will allow you to unlock a special perk that is more important for your character (moreover, you can pack as many points as you want in it).

  1. You can learn more about character development in our guide

More than one experience bar

This is also not explicitly stated, but experience is gained by performing specific activities. Using firearms, for example, develops the tree responsible for... firearms perks. You might want to read that sentence again just in case, but it's quite straightforward.

Cyberpunk 2077

December 10, 2020

PC PlayStation Xbox Nintendo
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Karol Laska

Author: Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.