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Essays 25 December 2021, 17:50

author: Darius Matusiak

Genre-Defining Weapons - Guns That Every Shooter Game Needs

Rifles, pistols, shotguns, sniper rifles, explosives – over the years, a set of weapons has been accompanying us in most games. What were the most significant guns that inspired subsequent developers?

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BFG 9000 from Doom, a weapon of mass destruction

BFG 9000 from Doom, here still in working form, shooting colorful energy orbs. - 2016-01-09
BFG 9000 from Doom, here still in working form, shooting colorful energy orbs.

When the rocket launcher turns out to be too weak, we can use something even more powerful, which will completely annihilate enemies in the field of view. The BFG 9000 from Doom is undoubtedly the biggest icon among computer guns. The green plasma fueled vacuum cleaner was often the only lifeline in the fight at levels crowded with Imp and Cacodemon, and was respected, even somewhat adorned by Dwayne "The Rock" Johnson in the Doom film adaptation. After BFG, probably no other FPS shooter had anything of this caliber, although there were trials such as Redeemer in Unreal Tournament and Fatboy in Fallout 3 – both based on the nuclear warhead. However, the power of BFG has survived in computer games to this day, but in a slightly changed form. Instead of a fictional, huge gun, we have perks or kill streaks in the form of various raids. By marking the area on the map or observing the area through special binoculars, we define the target to attack with a mortar, rockets from Apache helicopters, a guided bomb dropped from an airplane or even nuke everything, as in Modern Warfare 2 . Even in the recently released Battlefront, there is such a thing as an orbit raid. The names have changed, the mechanics have changed, but the goal has always remained the same – wipe out as many enemies as possible from the surface with one hit.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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