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Essays 25 December 2021, 17:50

author: Darius Matusiak

Genre-Defining Weapons - Guns That Every Shooter Game Needs

Rifles, pistols, shotguns, sniper rifles, explosives – over the years, a set of weapons has been accompanying us in most games. What were the most significant guns that inspired subsequent developers?

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Grenades from Deus Ex, i.e. explosive surprises

Deus Ex and the first EMP grenades. - 2016-01-09
Deus Ex and the first EMP grenades.

Grenades are the silent heroes. We never see them on the screen for more than a few seconds, they are not iconic, they do not offer a great feeling, recoil – but they are always somewhere at hand, and when they are not there, we usually feel very bad about it. They are slightly less powerful than rocket launchers, require more precision aiming dexterity, but are deadly to anyone standing too close to the blast site. The first game with grenades was the great Star Wars: Dark Forces in 1995, a "doom-like" (as it was called then) game from the Star Wars universe. Players could utilize a Thermal Detonator known from the movies, which operated in two modes – explosion on impact and a 3-second delay. They later appeared in the groundbreaking GoldenEye and Half-Life. In both games, these were the American Mk 2 grenades, the production of which was discontinued during the Vietnam War. The physics of throwing the explosives was then still greatly simplified, and the operation was limited only to the explosion itself.

Deus Ex from 2000 brought much more to the topic of grenades – there, we could use, among others, mandatory today in every futuristic EMP or gas grenades. At the same time, Project I.G.I. added a deafening flashbang. Two years later, America's Army had a full kit, including smoke and incendiary grenades. The explosive arsenal in FPS games didn't stop there. Various grenade launchers became available, with the popular M203 at the forefront, and the Duke Nukem 3D remotely detonated bomb was replaced with C4 charges over time. The final scream of fashion are RC cars exploding upon reaching their destinations.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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