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Essays 10 December 2019, 15:59

author: Hubert Sosnowski

A raccoon in disguise. Had his head blown by Baldur's Gate, Todd McFarlane, Paul Verhoeven, Steven Erikson and J. Michael Straczynski. He wrote for the Polish Playboy, published a couple of short stories in magazines and books.

The History of Stealth – Assassins, Thieves, Agents that Made the Genre

Even Death Stranding, a courier simulator, draws on the stealth mechanics. Which actually goes to show how far this genre has come since the 80s. Today, we will look at the most important turning points in the history of stealth games.

Metal Gear and Metal Gear 2: Solid Snake

  1. Developers: Konami
  2. Released: 1987 and 1990

Coach Hubert advises: think outside the box. Yoda would agree, but using somewhat poorer syntax. Hideo Kojima was thinking outside the box when he was creating his Metal Gears. Maybe because he wasn't a programmer, but what they today call a Director. With cinematic and literary knack. And that wasn't necessarily due to his (otherwise unquestionable) genius, but rather the constraints of the MSX2 computer, which couldn't accommodate more than two enemies at a time. Inspired by The Great Escape, he decided to make a stealth shooter.

Ah, Metal Gear. The beginning of the series that rocked the industry, soared to the heights of creativity, to eventually become a cheap survival, orphaned by Kojima through Konami's machinations... but then, at the beginning, the future was bright. It was a simple story straight from an 80s action film, in which, as Solid Snake, we infiltrated sabotaged the hostile base of Outer Heaven. The second part more explicitly showed animι inspirations and told a more dramatic story, but was still a tale of GI Joes with a job to get done.

That Kojima honed his narrative abilities on on Metal Gears (and Snatchers) is one thing.But he and his team did about as much for the stealth genre, as Diablo did for the hack'n'slash. Among the mechanics introduced by that game were enemy alertness indicators, and silenced weapons. The guards also got the ability to hear – we had to move very carefully, so as not to wake up their dogs, for example. Metal Gear 2: Solid Snake added a radar, the ability to crouch (and therefore cover behind lower obstacles) and temporary alarm states (followed by alertness cooldown).

  1. More about Metal Gear
  2. More about Metal Gear 2: Solid Snake
Assassin's Creed

Assassin's Creed

Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Deus Ex

Deus Ex

Tom Clancy's Splinter Cell: Pandora Tomorrow

Tom Clancy's Splinter Cell: Pandora Tomorrow

Hitman: Codename 47

Hitman: Codename 47

Thief: The Dark Project

Thief: The Dark Project

Metal Gear Solid

Metal Gear Solid

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

Aliens vs Predator (1999)

Aliens vs Predator (1999)

Siren

Siren

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