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Essays 08 June 2023, 18:35

author: Darius Matusiak

The Year of Legends - 10 Best Games Released in 1997

How many timeless hits were released in just one year, 1997? We invite you to join us for an extraordinary journey back in time to the era of the birth of Diablo, Fallout and GTA!

Table of Contents

Grand Theft Auto

  1. Premiere date: November 28 (EU)
  2. Developer: DMA Design
  3. Genre: action game
  4. Platforms: PC, PlayStation (initially)
Grand Theft Auto, BMG Interactive, 1997 - Birth of a Legend - Top 10 Games of 1997 - Documentary - May 27, 2023
Grand Theft Auto, BMG Interactive, 1997

Kudos to the reviewer for having the courage... Assessing GTA as 8/10 is like giving Witcher 3 an 8.5/10 - an occupational hazard. But wait, it's not that era. At that time, GTA was just another new brand among others, much bigger hits, just like Diablo - and not even that successful yet. Reviewers received the game with mixed feelings. The ugly, outdated graphics and clumsy execution were criticized. Developers were called "fast-food programmers", among others, in connection with the problematic, carelessly executed controls. GTA, however, defended itself with excellent gameplay and freedom, which captivated crowds of players.

Maybe there wasn't a "Zelda-like" average in the ratings, but after a year, sales exceeded a million copies. The first Grand Theft Auto achieved commercial success, which over time has been transformed into the unparalleled phenomenon that this brand is now. It's hard to believe that everything started with the idea of a policeman simulator, which due to boring gameplay was turned into a gangster, inspired by the classic Pac-Man. Observed from above, the player's character evading the police through the streets of the city looked just like the famous "dot-eater" avoiding ghosts in the maze. Probably no one at that time assumed what such a version of Pac-Man would evolve into.

  1. Grand Theft Auto in our encyclopedia

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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