Fallout New Vegas: I Could Make You Care p. 1
I Could Make You Care
![Given by: Veronica [188 Trading Post] (MsE:6) - I Could Make You Care - p. 1 - Side quests - Fallout: New Vegas - Game Guide and Walkthrough](/falloutnewvegas/gfx/word/356409796.jpg)
Given by: Veronica [188 Trading Post] (MsE:6)
You can find Veronica standing by the tent. To get her as a companion, you can't say under any circumstances that you like to shoot BoS soldiers. When she finally agrees to join you, you'll start to travel with her. To start the quest you need to trigger three conversations with Veronica. Some of the dialog lines can happen only once, so if you have already heard that line or have completed the quest before recruiting Veronica, the trigger won't occur. There are three triggers that can never go away though, so you can start the conversation with Veronica.
- Visit the [Vault 3] (MsB:23);
- go to [Nelson] (MsE:23) or [Cottonwood Cove] (MsG:22);
- go to the [Camp McCarran Terminal building] (MsB:28);
- Listen to the Pete's lecture - [Volare!];
- complete [The White Wash];
- talk to Julie Ferkas in [Old Mormon Fort] (M6B:1) for the first time;
- visit the [Silver Rush] (M6:2) for the first time;
- talk to Thomas Hildren at the [Camp McCarran Terminal building] (M25A:1) for the first time;
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Once you've started the mission, Veronica will ask you to go to the BoS bunker. Head to [Hidden Valley] (M13:1). You can enter with no problems, while Veronica knows the password #1. Go to see the Elder McNamara (M13B:1) #2 - Veronica will talk to him.
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Head to the exit - you'll be stopped by Veronica. Ask her what to do next. She'll mention the previous Elder named Elijah, who had some more information. Leave the bunker and head to the [HELIOS One] (MsE:17). Find the Gibson's Shack #1, which contains the terminal #2. You will find data on three interesting technologies. Ask for:
- Pulse Gun
- Euclid's C-Finder
- a farming technology
Now you can choose one of three paths - you need any of above technologies as a proof for Elder McNamara.
A farming technology
Go to the terminal building in the [Camp McCarran]. Locate Thomas Hildern (M25A:1) and talk to him about his current research. You have to take [There Stands the Grass] and complete it. Next just take a copy of data in the computer.
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Being at the [entrance to the Vault 22] you can either fix the elevator (M16A:1) or take the stairs down (M16A:2). Head to the 4th level of the vault [Vault 22 - Common Area] and locate the Overseer's office (M16D:3) #1. Activate the terminal you've found there and unlock all three doors (crew quarters, the databank door and cave door). Now head to the [Vault 22 - Pest Control] level where you can find the computer (M16E:1) with data you need. Download it #2.
Return to Elder McNamara (M13B:1) to complete your task.
Euclid's C-Finder
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First you have to know where to look for it. The best place for such information is Vault 21 gift shop (M7:7) with Sarah #1 running it. Ask what she sells and then change the subject to C-Finder. You'll learn that she has sold it to some guy. Ask for details and she'll tell you that you can find him near by the Mick & Ralph's (M6B:2). After reaching the place you'll find a dead man #2. Ask local people if they have seen the gun. The Vagrant knows the answer but you need to pay him 10 caps. Then you will learn that pair of children can sometimes be seen running around the streets and playing with the gun.
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Only a boy named Max wants to talk to you #1. Ask him if he will sell you a gun:
- pay him 1000 caps
- [Barter 45] reduce the payment to 20 caps.
Your next task is to activate C-Finder. Head to [Helios One] (MsE:17). Get inside and keep going forward until you pass by the Fantastic and go outside (M29A:3). Head to [Solar collection tower] (M29:5) and find the terminal which turns off the turrets (M29B:1). Your next target is [HELIOS One Observation Level] but before you use the door (M29B:2) to get there, search the room (M29B:3). You can find two Poseidon Energy ID cards. Now go to the observation level, where the HELIOS One mainframe #2 is located.
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Unfortunately it lacks the power but you can provide it in two ways:
- [Repair 35] and a piece of scrap metal - fix the generator #1
- use a maintenance bot called Python
To find a bot go up the stairs #2. To activate it:
- [Science 45] use your own knowledge
- use a Poseidon Energy Employee ID
Robot will go down and will repair the mainframe. When you enter the configuration menu, choose ARCHIMEDES II.
Return to Elder McNamara (M13B:1) to complete your task.
- Fallout: New Vegas Game Guide
- Fallout New Vegas: Game Guide
- Fallout New Vegas: Side quests
- Fallout New Vegas: Aba Daba Honeymoon
- Fallout New Vegas: Ant Misbehavin'
- Fallout New Vegas: Anywhere I Wander
- Fallout New Vegas: Back in Your Own Backyard
- Fallout New Vegas: Beyond the Beef
- Fallout New Vegas: Birds of a Feather
- Fallout New Vegas: Bitter Springs Infirmary Blues
- Fallout New Vegas: Bleed Me Dry
- Fallout New Vegas: Booted
- Fallout New Vegas: Boulder City Showdown
- Fallout New Vegas: Bye Bye Love
- Fallout New Vegas: Can You Find it in Your Heart?
- Fallout New Vegas: Classic Inspiration
- Fallout New Vegas: Climb Ev'ry Mountain
- Fallout New Vegas: Cold, Cold Heart
- Fallout New Vegas: Come Fly With Me
- Fallout New Vegas: Crazy, Crazy, Crazy
- Fallout New Vegas: Cry Me a River
- Fallout New Vegas: Debt Collector
- Fallout New Vegas: Don't Make a Beggar of Me
- Fallout New Vegas: ED-E My Love
- Fallout New Vegas: Eye for an Eye
- Fallout New Vegas: Eyesight to the Blind
- Fallout New Vegas: Flags of Our Foul-Ups
- Fallout New Vegas: "For Auld Lang Syne"
- Fallout New Vegas: G.I. Blues
- Fallout New Vegas: Ghost Town Gunfight
- Fallout New Vegas: Guess Who I Saw Today
- Fallout New Vegas: Hard Luck Blues
- Fallout New Vegas: Heartache by the Number
- Fallout New Vegas: High Times
- Fallout New Vegas: How Little We Know
- Fallout New Vegas: I Could Make You Care p. 1
- Fallout New Vegas: I Could Make You Care p. 2
- Fallout New Vegas: I Don't Hurt Anymore
- Fallout New Vegas: I Forgot to Remember to Forget
- Fallout New Vegas: I Fought the Law
- Fallout New Vegas: I Hear You Knocking
- Fallout New Vegas: I Put a Spell on You
- Fallout New Vegas: Keep Your Eyes on the Prize
- Fallout New Vegas: Left My Heart
- Fallout New Vegas: Medical Mystery
- Fallout New Vegas: My Kind of Town
- Fallout New Vegas: No, Not Much
- Fallout New Vegas: Nothin' But a Hound Dog
- Fallout New Vegas: Oh My Papa
- Fallout New Vegas: One For My Baby
- Fallout New Vegas: Pheeble Will
- Fallout New Vegas: Pressing Matters
- Fallout New Vegas: Restoring Hope
- Fallout New Vegas: Return to Sender
- Fallout New Vegas: Run Goodsprings Run
- Fallout New Vegas: Someone To Watch Over Me
- Fallout New Vegas: Still in the Dark p. 1
- Fallout New Vegas: Still in the Dark p. 2
- Fallout New Vegas: Sunshine Boogie
- Fallout New Vegas: Talent Pool
- Fallout New Vegas: Tend to Your Business
- Fallout New Vegas: That Lucky Old Sun
- Fallout New Vegas: The Legend of the Star
- Fallout New Vegas: The Coyotes
- Fallout New Vegas: The Finger of Suspicion
- Fallout New Vegas: The Moon Comes Over the Tower
- Fallout New Vegas: The White Wash
- Fallout New Vegas: There Stands the Grass
- Fallout New Vegas: Three-Card Bounty
- Fallout New Vegas: Unfriendly Persuasion
- Fallout New Vegas: Volare!
- Fallout New Vegas: Wang Dang Atomic Tango
- Fallout New Vegas: We Are Legion
- Fallout New Vegas: We Will All Go Together
- Fallout New Vegas: Wheel of Fortune
- Fallout New Vegas: Why Can't We Be Friends
- Fallout New Vegas: You Can Depend on Me
- Fallout New Vegas: Young Hearts
- Fallout New Vegas: Side quests
- Fallout New Vegas: Game Guide
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![Being at the [entrance to the Vault 22] you can either fix the elevator (M16A:1) or take the stairs down (M16A:2) - I Could Make You Care - p. 1 - Side quests - Fallout: New Vegas - Game Guide and Walkthrough](/falloutnewvegas/gfx/word/356409890.jpg)






