Fallout New Vegas: Why Can't We Be Friends
Why Can't We Be Friends
Given by: Samuel Cooke [Vault 19 - 1 floor] (M32:1) or Philip Lem [Vault 19 - 1 floor] (M32:2)
There are two paths to complete this quest, depending on where you've started it.
Path 1
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If you've decided to side with Samuel, talk to him in his office #1 (M32:1). Ask for his work - he wants you to kill fire geckos to clear the way to sulfur. You'll receive a card to a red sector, which unlocks some doors (M32:3). Head to elevator and come down to the [Vault 19 - Living Quarters] (M32:4). Locate the common room (M32A:2) with the pool tables and a hole in the floor. You can get there through the door (M32A:1) #2.
![Once youre in the [Sulfur Cave], you have to clear the whole area out of the Fire geckos (M32B:1) - Why Cant We Be Friends - Side quests - Fallout: New Vegas - Game Guide and Walkthrough](/falloutnewvegas/gfx/word/361813578.jpg)
Once you're in the [Sulfur Cave], you have to clear the whole area out of the Fire geckos (M32B:1). After that return to Samuel (M32:1) the same way you came here. You'll be assigned with next task. You have to go to the [Red Rock Canyon] (MsA:14) and ask Papa Khan (M17:1) if the Powder Gangers may join forces with him. He will agree whatever you offer. Return to Samuel (M32:1) and tell him that you've convinced Papa Khan.
Path 2
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NOTICE: to choose and complete this path, you need at least 3x C4 and the detonator
If you've decided to side with Philip, talk to him in his office #1 (M32:2). Ask for his work - he wants you to seal the Sulfur Caves. You'll receive a card to a blue sector, which unlocks some doors (M32:5). Head to elevator and come down to the [Vault 19 - Living Quarters] (M32:6). Locate the common room (M32A:2) with the pool tables and a hole in the floor. You can get there through the door (M32A:3) #2.

Once you're in the Sulfur Cave, you have to clear the whole area out of the Fire geckos. Examine the rocks (M32B:2). Now you have few choices:
- plant C4 to destroy the cave (you need 3x C4)
- plant C4 to destroy the cave and the vault (you need 3x C5)
If you plant too many explosives and destroy the vault, the mission will fail.
After you've destroyed the cave, return to Philip (M31:2) and tell him about your work
- tell Philip that he is right
- [Speech 40] suggest him to join Great Khans
In the second case you have to go to the [Red Rock Canyon] (MsA:14) and ask Papa Khan (M17:1) if the Powder Gangers may join forces with him. He will agree whatever you offer. Return to Philip (M31:2) and tell him that you've convinced Papa Khan.
- Fallout: New Vegas Game Guide
- Fallout New Vegas: Game Guide
- Fallout New Vegas: Side quests
- Fallout New Vegas: Aba Daba Honeymoon
- Fallout New Vegas: Ant Misbehavin'
- Fallout New Vegas: Anywhere I Wander
- Fallout New Vegas: Back in Your Own Backyard
- Fallout New Vegas: Beyond the Beef
- Fallout New Vegas: Birds of a Feather
- Fallout New Vegas: Bitter Springs Infirmary Blues
- Fallout New Vegas: Bleed Me Dry
- Fallout New Vegas: Booted
- Fallout New Vegas: Boulder City Showdown
- Fallout New Vegas: Bye Bye Love
- Fallout New Vegas: Can You Find it in Your Heart?
- Fallout New Vegas: Classic Inspiration
- Fallout New Vegas: Climb Ev'ry Mountain
- Fallout New Vegas: Cold, Cold Heart
- Fallout New Vegas: Come Fly With Me
- Fallout New Vegas: Crazy, Crazy, Crazy
- Fallout New Vegas: Cry Me a River
- Fallout New Vegas: Debt Collector
- Fallout New Vegas: Don't Make a Beggar of Me
- Fallout New Vegas: ED-E My Love
- Fallout New Vegas: Eye for an Eye
- Fallout New Vegas: Eyesight to the Blind
- Fallout New Vegas: Flags of Our Foul-Ups
- Fallout New Vegas: "For Auld Lang Syne"
- Fallout New Vegas: G.I. Blues
- Fallout New Vegas: Ghost Town Gunfight
- Fallout New Vegas: Guess Who I Saw Today
- Fallout New Vegas: Hard Luck Blues
- Fallout New Vegas: Heartache by the Number
- Fallout New Vegas: High Times
- Fallout New Vegas: How Little We Know
- Fallout New Vegas: I Could Make You Care p. 1
- Fallout New Vegas: I Could Make You Care p. 2
- Fallout New Vegas: I Don't Hurt Anymore
- Fallout New Vegas: I Forgot to Remember to Forget
- Fallout New Vegas: I Fought the Law
- Fallout New Vegas: I Hear You Knocking
- Fallout New Vegas: I Put a Spell on You
- Fallout New Vegas: Keep Your Eyes on the Prize
- Fallout New Vegas: Left My Heart
- Fallout New Vegas: Medical Mystery
- Fallout New Vegas: My Kind of Town
- Fallout New Vegas: No, Not Much
- Fallout New Vegas: Nothin' But a Hound Dog
- Fallout New Vegas: Oh My Papa
- Fallout New Vegas: One For My Baby
- Fallout New Vegas: Pheeble Will
- Fallout New Vegas: Pressing Matters
- Fallout New Vegas: Restoring Hope
- Fallout New Vegas: Return to Sender
- Fallout New Vegas: Run Goodsprings Run
- Fallout New Vegas: Someone To Watch Over Me
- Fallout New Vegas: Still in the Dark p. 1
- Fallout New Vegas: Still in the Dark p. 2
- Fallout New Vegas: Sunshine Boogie
- Fallout New Vegas: Talent Pool
- Fallout New Vegas: Tend to Your Business
- Fallout New Vegas: That Lucky Old Sun
- Fallout New Vegas: The Legend of the Star
- Fallout New Vegas: The Coyotes
- Fallout New Vegas: The Finger of Suspicion
- Fallout New Vegas: The Moon Comes Over the Tower
- Fallout New Vegas: The White Wash
- Fallout New Vegas: There Stands the Grass
- Fallout New Vegas: Three-Card Bounty
- Fallout New Vegas: Unfriendly Persuasion
- Fallout New Vegas: Volare!
- Fallout New Vegas: Wang Dang Atomic Tango
- Fallout New Vegas: We Are Legion
- Fallout New Vegas: We Will All Go Together
- Fallout New Vegas: Wheel of Fortune
- Fallout New Vegas: Why Can't We Be Friends
- Fallout New Vegas: You Can Depend on Me
- Fallout New Vegas: Young Hearts
- Fallout New Vegas: Side quests
- Fallout New Vegas: Game Guide
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