Fallout New Vegas: Run Goodsprings Run
Run Goodsprings Run
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Given by: Joe Cobb [Prospector Saloon] (M1:2)
You can get this quest after completing [Back in the Saddle] (if you've decided to finish the tutorial right after shooting the bottles) or [By a Campfire on the Trail] (if you decided to complete the tutorial). Being in the saloon you'll witness an argument between Trudy and Joe Cobb #1. You can talk to both characters but you can side only with one of them. In this quest you have to listen to and help Joe. If you decide to side with Trudy, you have to read [Ghost Town Gunfight].
After listening to Cobb run after him (M1:8) and get the plan's details. Offer your help and convince him with [Intelligence 6] or free food. Whichever option you choose, the conversation will go on. You'll learn that you have to kill Ringo. You can find him at the [Goodsprings gas station] (M1:4). As soon as he learns that Joe looks for him, he'll start the fight #2. Kill him.
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Return to Cobb (M1:8) and tell him that Ringo is no problem anymore. It is time to get some supplies - you do not have to complete these tasks, while they are optional, but they can help you later. You'll find Doc Mitchell #1 in his house (M1:1). Lie to him, that you need some help for a hurt traveler and then use [Medicine 25] to convince him.
Chet #2 can be found in the [Goodsprings General Store] (M1:5). To convince him you need one of the skills: [Barter 25] or [Speech 25]. You'll receive Leather Armor and 30 x 9mm rounds.

Return to Cobb (M1:8), give him supplies and begin to invade Goodsprings. Kill all inhabitants including Sunny Smiles, her dog, Easy Pete, Trudy, Doctor Mitchell. Once the residents of Goodsprings are dead, talk to Cobb.
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- Fallout New Vegas: Game Guide
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![Given by: Joe Cobb [Prospector Saloon] (M1:2) - Run Goodsprings Run - Side quests - Fallout: New Vegas - Game Guide and Walkthrough](/falloutnewvegas/gfx/word/358890656.jpg)


