Strategy Video Games28
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Dragonshard
Strategy 21 September 2005
Dragonshard is a real-time strategy using Dungeons & Dragons principles. In this way, its strategic side intertwines in an interesting way with elements characteristic for feature games. At the same time it is the first game, which takes place in the world of Eberron, where the climate of fantasy coexists with magical technologies.
Empires: Dawn of the Modern World
Strategy 21 October 2003
Empires: Dawn of the Modern World is a real-time strategy (RTS), produced by Stainless Steel development studio. The action of the game allows players to take control of one nation and guide its development over a thousand years - from the Middle Ages to the present day. The creators have prepared several variants of the game, including dynamic - for fans of open combat and static - for supporters of gradual, economic development of virtual empires.
Historyline: 1914 - 1918
Strategy 08 February 1993
Turn-based strategy set in the realities of the First World War. This is one of the first productions of the German Blue Byte team.
Zoo Tycoon 2
Strategy 12 November 2004
A continuation to a popular economic strategy developed by Blue Fang Games. Once again, the players takes on the role of a zoo manager, and the game features about thirty species of animals. Because the animals one breeds require constant supervision, it is necessary to hire adequately-trained staff - animal trainers, cleaners, security; one also needs to hire entertainers for the guests.
Cuban Missile Crisis: The Aftermath
Strategy 04 February 2005
A real-time strategy embedded in an alternative history. The Cuban crisis (the conflict between the USA and Cuba, which found itself in the sphere of influence of the USSR and received military aid) does not end here with a peaceful solution.
Act of War: High Treason
Strategy 24 March 2006
The first official extension to the Act of War: Direct Action strategy. The original game focused mainly on the presentation of contemporary battles in large cities. This time the authors decided to broaden the range of offered environments and offer us a campaign taking place in coastal and marine areas.
War Leaders: Clash of Nations
Strategy 28 March 2008
An elaborate strategy game to take the lead over the seven most important countries in the second half of the 20th century, i.e. the United States of America: Germany, France, England, the USSR, the USA, Japan and Italy.
Call to Power II
Strategy 15 November 2000
The second installment of a series of turn-based strategies which are Activision's response to the Sid Meier's Civilization series. Our task is to conquer the world and create the largest empire in history. To this end, we manage the development of cities, discover new areas, develop technology and take care of the economy.
Zoo Tycoon: Dinosaur Digs
Strategy 19 May 2002
Tycoon Zoo: Dinosaur Digs is an official addition to Tycoon Zoo's 2001 economic strategy. The extension, prepared by Blue Fang Games studio, introduces the possibility of enriching the attractions of the zoo with catwalks with dinosaurs. The creators have prepared 6 new scenarios, as well as more than 100 additional objects that can be used in a virtual zoo.
Tropico 2: Pirate Cove
Strategy 08 April 2003
Developed by Frog City Software team, the sequel to the popular Tropico economic strategy from 2001. Unlike its predecessor set in the 20th century, the game takes us to the 17th century and allows us to become the real ruler of the southern seas. We play the role of a pirate king, managing the base, hidden on one of the islands of a fictional archipelago. Our main task is to provide all the pirates' pleasures, such as food, wine, women, gold and gambling.
Railroad Tycoon 3
Strategy 27 October 2003
The third part of the strategy game Railroad Tycoon, which originally debuted in 1990. This title again enables users to lead the development of a transport consortium specialising in rail transport.
Space Colony
Strategy 14 October 2003
Space Colony is a science fiction-based economic strategy, created by FireFly's development team. The player plays the role of a colonizer of a foreign planet, who tries to build vibrant galactic metropolises using the available means. The task is difficult as the game takes place in real time and there are lots of dangers lurking in the colony.
Empire Earth: The Art of Conquest
Strategy 18 September 2002
Add-on to the Stainless Steel Studios team's famous real-time strategy - Empire Earth. Includes three new campaigns for single player mode, a range of new units and buildings, and a new era of "Space Age Epoch".
Pony Ranch
Strategy 08 September 2006
Pony Ranch is a simulation of life on the ranch. The game belongs to the genre of economic strategies, which makes it similar to Wildlife Park. The game is mainly about building your own farm and taking care of the animals living on its territory.
Castle Strike
Strategy 06 January 2004
Real-time strategy, developed by Related Design development studio (authors of No Man's Land and America). As the title suggests, here we deal with expanding our own castle, defending it against aggressors, and we also prepare a number of attacks on enemy fortifications.
World War II: Frontline Command
Strategy 02 May 2003
World War II: Frontline Command is a Bitmap Brothers real time strategy in the realities of World War II. The action of the game was set on the western front in the years 1944-1945. The player takes on the role of commander of the Allied troops and has the opportunity to face 25 missions prepared by the creators.
Impossible Creatures
Strategy 07 January 2003
Command an army of mutant and genetically modified animals, then demonstrate the skills of a seasoned commander and strategist to turn the scales of victory into your side in many challenging battles.
Sid Meier's Civilization IV: Beyond the Sword
Strategy 20 July 2007
Second, after Warlords, the official addition to the great strategy game, Sid Meier's Civilization IV. This time, as the name of the extension suggests, Firaxis Games' developers and designers decided to focus on the periods in human history that followed the invention of gunpowder and the introduction of firearms.
Arctic Baron
Strategy 23 June 1993
Arctic Baron (also known as Transarctica) is a strategy game by Silmarils, which takes us to the near future. Humanity, defending itself against the lamentable effects of the greenhouse effect, has led to the sky being covered with heavy clouds. Unfortunately, the limited access to sunlight caused that most of the world at that time covered itself with ice.
Port Royale 4
Strategy 25 September 2020
The fourth part of the series of economic strategies, in which our task is to create an economic empire on the islands of the seventeenth-century Caribbean. The player must produce goods, establish trade relations with cities and command ships in turn-based battles.
Builders of Egypt
Strategy 2024
Debut economic strategy of Strategy Labs. Builders of Egypt takes place in ancient Egypt and was inspired by the cult Pharaoh released in 1999 for the PC.
Langrisser I & II
Strategy 10 March 2020
A set of remakes of two strategic jRPG games. In Langrisser I & II we find ourselves in a fantastic world that is an arena for fighting between the forces of good and evil, and the pillar of the game are turn-based clashes with hostile armies. Remakes are characterized by a new audiovisual setting.
Plants vs. Zombies 3: Welcome to Zomburbia
Strategy October 2024
A mobile strategy game that puts the player in charge of a squad of plants defending the garden against a zombie invasion. Plants vs. Zombies 3 offers a quite complex gameplay model and a lot of humor. PopCap Games studio (authors of the previous parts of the cycle) is responsible for its creation.
Team Buddies
Strategy 15 September 2000
A humorous variation of real time strategy maintained in cartoon style. On the battlefields, colorful creatures, reminiscent of anthropomorphic pills of drugs, are battling. Instead of whole armies, console owners control groups of four soldiers.