Strategy Video Games41
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
The Settlers Online
Strategy 17 November 2010
A browser version of one of the most popular economic strategies, which dates back to the first half of the 90s. The original creators of the series from the German Blue Byte studio are responsible for the creation of the game, and the gameplay mechanics refers to the first installments of the series. The players' task is to systematically develop their own kingdom by erecting new buildings and providing our inhabitants with a constant supply of necessary resources.
Star Ruler
Strategy 21 August 2010
Star Ruler is a real-time space strategy produced and released by Blind Mind Studios. Players take control of an interstellar superpower and try to ensure the survival of their race. Players fight battles, develop technologies, conduct diplomacy and broaden their economic influence. Expanded gameplay contains a number of elements that are also characteristic for the turn-based strategy genre.
Naval War Arctic Circle
Strategy 10 April 2012
A realistic marine war game set in the near future. Starting in 2030, the plot focuses on the conflict between the British, Russian, US and Norwegian navies. The battles are played in real time and focus on the tactical aspect of the clashes.
Alien Hallway
Strategy 14 December 2010
A cosmic real-time strategy in which we are struggling with hordes of monstrous aliens. The production takes place in the title corridor and bets on quite simple gameplay. The player's task is to get to the opponent's command center and destroy his base. During the game we choose the right units and shoot at the aliens by hand.
Disciples III: Resurrection
Strategy 03 December 2010
Standalone expansion to the third part of the popular Disciples series, resurrected in 2009 by Kalypso Media. In the game we can stand at the head of the Undead Horde, which we could control in the earlier installments of the series. The story was created by Ekaterina Stadnikova, a writer who has been writing stories set in the series' universe for years.
Napoleon in Italy
Strategy 06 November 2007
Napoleon in Italy is a relatively complex strategy game, set in historical realities. The producer used a turn-based gameplay model.
Dragon Throne: Battle of Red Cliffs
Strategy 26 March 2002
Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.
Harpoon 3: Advanced Naval Warfare
Strategy 14 June 2006
The next installment of the legendary series of strategic games, which debuted on the electronic entertainment market in 1989. This is probably the most realistic simulation of warfare on land and sea ever created for civilians.
Mage Knight: Destiny's Soldier
Strategy 26 September 2006
Mage Knight: Destiny's Soldier is a turn-based strategy based on the battle game (operating the figures on the board, throwing dice, etc.), launched in 2001 thanks to the efforts of WizKids employees. The action is set in a fantastic world, fiercely experienced by a military conflict between good and evil.
The Settlers III
Strategy 13 October 1998
Third installment of The Settlers series produced and released by Blue Byte Software. The game, although it belongs to the real time strategy (RTS) genre, is characterized by a very complex economic aspect.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Sid Meier's Antietam
Strategy 10 December 1999
Sid Meier's Antietam is a real-time strategy produced by Firaxis Games. The action of the game was set during the Civil War, and players have the opportunity to take part in the famous battle of Antietam. Developers took care to present the military formations participating in this battle, as well as the topography of the area.
Cultures 2: The Gates of Asgard
Strategy 18 May 2002
The next part of the series about the conquests of Viking civilization. Previously, in Cultures: Discovery of Vinland, our brave heroes conquered the American continent, and here they begin to expand their influence into Europe and the Middle East.
Zoo Tycoon 2: African Adventure
Strategy 22 May 2006
An add-on for Zoo Tycoon 2, the second installment in the economic strategy game series, in which you play as the manager of a virtual zoo. The expansion, developed by Blue Fang Games, adds African scenery and animals. The new species include white rhinos, bongo antelopes, and striped hyenas.
Shogun: Total War Warlord Edition
Strategy 08 August 2001
Complete edition of the bestselling strategy game by Creative Assembly studio. The package entitled Shogun: Total War - Warlord Edition includes the main game released in 2000 and The Mongol Invasion expansion pack released a year later. In Shogun: Total War the player has to unite under his rule the shattered provinces of medieval Japan in an extensive story campaign, having at his disposal historical units from the Land of the Rising Sun.
Wildfire (2004)
Strategy 13 October 2004
Action game in which we play the role of a member of a special firefighting team trying to control the huge forest fires in the United States.
Kohan: Ahriman's Gift
Strategy 07 November 2001
Add-on to a very good RTS game - Kohan: Immortal Sovereigns adding two new campaigns that continue the old thread, one race to choose from, and many new features and capabilities.
Panzer General III: Scorched Earth
Strategy 28 September 2000
Another game of SSI company belonging to the famous strategic Panzer General series. The action takes place again during World War II and focuses on the battles conducted by German and Russian troops on the eastern front. As the commander of these armies we can take part in the march to Berlin, or the offensive towards Moscow.
War Commander
Strategy 16 April 2002
Real-time strategy in which we move to the fields of European battles of the Second World War. We become a unit commander, who will lead his subordinates to perform many different and dangerous tasks.
Sudden Strike Forever
Strategy 29 July 2001
Add-on to Sudden Strike real-time strategy game, expanding the standard gameplay capabilities with a number of enhancements that will allow fierce strategy fans to spend a few more days on the fronts of World War II.
Vegas: Make it Big
Strategy 17 October 2003
Economic strategy created by Deep Red Games team, known for producing such popular economic sim as Monopoly Tycoon or Beach Life. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc.
Tombstone: 1882
Strategy 12 July 2002
A real-time strategy, as the name suggests, carrying a multiple-screened legend from the Wild West.
Warhammer 40,000: Chaos Gate
Strategy 10 December 1998
Move into the dark world of Warhammer 40,000, where in the vast plains there is a great war between the forces of good and order, represented by the forces of the Emperor, and the forces of evil and chaos.
Pizza Connection 2
Strategy 10 February 2001
An economic strategy game by software 2000. You lead a management board of a huge corporation owning a chain of pizza restaurants. You have to build the restaurants in centers of big cities, employ new staff (up to 20 people per place) and manage their effectiveness, hire security, and interfere with your competitors' business. The last part can involve blackmail and threats, as well as police raids or using gangsters to get the desired results.