A Long Way Down is an indie title that combines elements of roguelike and card game. The game was created by Seenapsis studio, while Goblinz and Maple Whispering Limited are responsible for its release; companies already have a few warmly received positions.
The game tells the story of Sam. The hero is in the middle of a labyrinth created by an unknown evil force, and our job is to help him get out of it by using cards that can be used both to fight and to shape the environment.
A Long Way Down is a roguelike game in which, instead of traditional equipment, we equip ourselves with cards like in a card game. The cards we acquire can be used in several ways. Some of them present armour and weapons: these can be "put on" as equipment. Others are for us to use on the battle screen during turn-based battles: we can use them to activate passive abilities in our queue and attack our opponent. The third type of cards are those that help us shape our environment, e.g. by building additional paths in places where they did not exist before. In A Long Way Down there is no imposed character class - it depends on the items we own. By wearing a magician's costume, we become one.
Our hero goes to procedurally generated dungeons, where not all corridors are always open to us. Using the appropriate cards, we can modify the maze and open inaccessible passages - but be careful, because for each card used by us the master of the underworld can also place some additional trap or monster on our way.
We are not alone in the underground, potential companions are waiting for us, who can join us, unless they become our opponents. While traveling through the maze we often have the opportunity to show our good or bad side. The system of morality influences our perception of the environment (our decisions have an impact on the mental health of the hero and, as a result, on how well he endures the situation) and on the attitude of the characters we meet and whether they will be our enemies or not.
A Long Way Down is a single player game.
The graphic style of A Long Way Down is reminiscent of Don't Starve. In both productions there is a game of light and shadow contrasts and a drawing style. The similarity is particularly striking if we look at the protagonists of both titles.
PC / Windows
Recommended: Dual Core 2.0 GHz, 4 GB RAM, graphic card Intel HD or better, 1 GB HDD, Windows 7/8/10 64-bit
Minimum: Dual Core 2.0 GHz, 2 GB RAM, graphic card Intel HD or better, 1 GB HDD, Windows XP 64-bit