The most interesting strategy games released in 1992
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Star Control II
Strategy 23 January 1992
The game is considered to be one of the most innovative games in the history of the computer industry. SC2 is a combination of adventure strategy with elements of arcade game, with action taking place in space.
1869
Strategy 12 April 1992
1869 is an economic game about maritime trade. By setting up a small transport company and buying the first ship, the player must achieve financial power, and this in turn boils down to a profitable trade in goods between ports located all over the world.
Hannibal (1992)
Strategy 23 April 1992
The action of the Hannibal strategy game takes us to 218 BC, when the occupation of Sagunt by the Carthaginian army triggered the Second Punic War. The player takes on the role of the famous title commander and tries to get through the Pyrenees and the Alps to Italy, where he fights a lot of battles with the armies subordinated to Rome.
Laser Squad
Strategy 23 April 1992
Laser Squad is a strategy game designed by Julian Gollop, who later created the famous MicroProse product, entitled UFO: Enemy Unknown. The player will play the role of commander of the commando unit, who will have to demonstrate tactical skills while performing the missions planned by the authors.
Take the A-Train III
Strategy 01 June 1992
An economic strategy in which we take the position of head of the urban railway network and our task is to contribute to the development of the metropolis. The game is the third installment of a series of games developed since 1985, known in Japan as Take the A-Train.
The Patrician
Strategy 30 June 1992
A trading strategy which takes place in the late Middle Ages. As a young merchant, representing one of the 16 cities of the Hanseatic League, we develop our own retail network in Northern Europe, buying and selling a variety of goods and utility goods. We must also take care of the safety of our fleet, which is vulnerable to attacks from pirates.
Air Bucks
Strategy 11 July 1992
Air Bucks is another economic product of Impressions, in which programmers tried to faithfully recreate the reality of one of the branches of business. This time the choice fell on air transport.
SimLife
Strategy 03 August 1992
The fourth title in a series initiated by the cult SimCity. The aim of the game is to create a self-sustainable ecosystem and to study the interaction between different forms of life and the environment. We do this by modifying various climate parameters or genetic crosses of plant and animal organisms.
Monopoly Deluxe
Strategy 22 September 1992
Monopoly Deluxe is an adaptation of one of the most popular board games prepared by Virgin Games. The creators remained faithful to the rules of Monopoly. Players move pawns on the board, trying to build up their hotel empire and avoid costly stays in areas controlled by the competition.
Dune II: Battle for Arrakis
Strategy 01 December 1992
Dune 2: The Building of a Dynasty is a computer game developed by Westwood development studio, which initiated the genre of real-time strategy. The plot of the title is based on the best-selling novel by Frank Herbert 'Dune'. The player takes on the role of the leader of one of the High Rhodes and fights for Spice, an extremely valuable substance extracted from the desert planet Arrakis.