The most interesting games released in 1995
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Warcraft II: Tides of Darkness
Strategy
March 14, 1995
The sequel to the renowned RTS from 1994, developed by Blizzard Entertainment. Warcraft II: Tides of Darkness once again throws the players into the war-torn world of Azeroth. Although it has been over six years since the memorable defeat of the orcs, the invaders have not given up on their plans and now, with vengeance being their primary ambition, they have reached the borders of the human kingdoms by utilizing a giant armada of heavily armed ships. When it comes to the gameplay mechanics, the production is extremely similar to its predecessor; the player chooses one of the sides of the conflict and tries to defeat their foes by building up his base and creating a strong military. The gameplay for each of the races is remarkably similar, with distinct types of spells and spell-casters being the main difference between the factions. In contrast to the predecessor, in Warcraft II: Tides of Darkness the developers have strayed away from scenarios played out in dungeons, and have prepared numerous varied environments and terrain types.
Command & Conquer (1995)
Strategy
October 15, 1995
Command & Conquer (1995) is a legendary RTS, developed by an experienced American studio, Westwood – the people behind such classics as Eye of the Beholder, The Legend of Kyrandia or the worshiped Dune II. The action of this game takes place in the near future, where two factions – a terrorist organization, Brotherhood of Nod, and Global Defense Initiative – are fighting for influence. The stakes are high – global peace, and control over an invaluable resource – Tiberium. Each faction has its own set of buildings and units, among which there are infantry units, APCs, heavy tanks, fighter jets, or hovercrafts. The mechanics are based on Dune II, although the tactical layer and the AI have been significantly improved. The game is complimented by cinematic cut scenes, which comprise a 40-minute FMV. And let’s not forget about the multiplayer.
Rayman
Arcade
September 1, 1995
A colourful platformer, which gave rise to the popular series with Rayman in the lead role. Our friendly hero sets out to help the inhabitants of the Dreamland, imprisoned by the insidious Mr. Darek. In order to defeat him, he has to travel through six different and dangerous worlds.
Battle Arena Toshinden
Fighting
September 9, 1995
A three-dimensional fight in which players meet in delineated three-dimensional arenas, fighting with each other with the use of weapons and various special attacks. The background to the game is the legendary Toshinden tournament, organized by a mysterious sponsor named Gaia.
Hexen: Beyond Heretic
Action
March 30, 1995
Hexen FPS is an official continuation of Heretica published in 1994. Technically, this is one of the most advanced titles using the Dooma engine. The action takes place in a fantasy world, so in the fight against enemies we use mainly spells and medieval-style weaponry.
Star Wars: Rebel Assault II - The Hidden Empire
Action
July 7, 1995
A continuation of a great hit from 1993, made practically in the same pattern: we watch a long film, which is occasionally interrupted by arcade inserts. Noteworthy is the fact that for the first time since "The Return of the Jedi", George Lucas label decided to shoot premiere video scenes.
Warhammer: Shadow of the Horned Rat
Strategy
June 15, 1995
Warhammer: Shadow of the Horned Rat is Mindscape's real-time strategy (RTS), set in a popular fantasy universe. The player directs the mercenary commander Morgan Bernhardt and leads his troops to fight the orcs. The mechanics of the game is based on the Warhammer Fantasy Battle system.
X-COM: Terror from the Deep
Strategy
October 27, 1995
A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths. As the commander of X-COM, the player has to build and develop underwater bases, and then create new troops, which will intercept alien vessels, destroy their crews, and deliver samples for the scientists. In comparison to its predecessor, the gameplay in X-COM: Terror from the Deep hadn’t changed much, but the game employs an improved interface and an updated graphic engine. The number of alien species has also been increased, as well as the set of technologies, weapons, and equipment that can be used by our forces.
The Need for Speed
Racing
August 31, 1995
A racing game developed by the Pioneer Productions studio in cooperation with Electronic Arts. The game offers eight licensed racing cars, including Dodge Viper, Porsche 911, Chevrolet Corvette, Mazda RX-7, Toyota Supra, Honda NSX, Lamborghini Diablo, and Ferrari Testarossa. The game features seven racing tracks - both traffic and police can be encountered when racing. Once the police spots the player breaking the law, they begin a pursuit. Although the driving physics are realistic (the differences between front and rear wheel drive were implemented for example), the cars the player drives cannot be damaged. The game offers several different camera perspectives, including interior view, with faithfully represented car dashboards. One of the game's strong points is the multiplicity of photos and videos depicting the cars' real life counterparts in action.
Descent (1995)
Action
March 12, 1995
The mining corporation Post-Terran, which extracts valuable minerals on the planets of the Solar System, is in trouble. The company's facilities were invaded by a ruthless race of strangers who, in the underground corridors of the mine, left extremely well armed robots on guard.
The Ultimate Doom
Action
December 12, 1995
Complete edition of one of the most groundbreaking FPS shooters in the history of the genre, developed in 1993 by id Software studio. The game's simple and unsophisticated story tells the tale of a member of a squad of space marines who finds himself in a secret military research facility on Mars. On site it turns out that as a result of experiments conducted there, the base has been taken over by monsters from hell, and the task of our protagonist is to face them.
Suikoden
RPG
December 15, 1995
Japanese RPG created by Konami, in which characteristic mechanics of the genre have been mixed with innovative elements. The production tells the story of a young boy who, as a result of a coincidence, joins the rebels and soon becomes the leader of forces that can liberate the empire from the hands of tyrants.
Worms (1995)
Strategy
November 29, 1995
A turn-based strategy-arcade game in which two title teams are facing each other and the aim of each is to defeat the opponent through the elimination of all members of his team. The game takes place on randomly generated two-dimensional maps, and during battles worms use a variety of weapons and accessories.
Psychic Detective
Adventure
November 30, 1995
An unconventional detective adventure game created in the convention of an interactive film. Playing the role of Eric Fox, wielding powerful and very useful parapsychic skills, we try to solve the mystery of the death of the father of the mysterious dancer Laina.
Heroes of Might and Magic: A Strategic Quest
Strategy
June 15, 1995
A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former. The plot refers to the sixth installment in said RPG series and takes the player to the lands of Enroth. Four commanders have competed against one another for power over the lands. The four commanders are: Lord Ironfist (a knight), Queen Lamanda (a magician), Lord Slayer (a barbarian), and Lord Alamar (a warlock). The player assumes control of one of these characters in order to conquer Enroth and eliminate the opponents. Exploration of new territories constitutes a fundamental part of the experience. In this phase, the player gathers resources, artifacts, visits and claims various locations (mines, for instance), conquers castles belonging to the opposition, as well as battles different creatures and other enemies. Both the exploration and combat sequences are turn-based here. The characters/commanders do not participate directly in combat, though they can support their forces using spells.
Ascendancy
Strategy
January 1, 1995
A 4X turn-based strategy where players lead one of twenty-one intelligent races and lead to victory, gradually taking control of a group of stars. During the game it is necessary not only to take care of the development of individual colonies and the well-being of their inhabitants, but also to maintain diplomatic relations with other species, entering into alliances with them, exchanging useful information or declaring war.
Discworld
Adventure
March 20, 1995
Discworld is a classic two-dimensional adventure game, whose plot refers to Terry Pratchett's book saga about the World of Disc. In the title we play the role of an incompetent magician named Rincewind, who is given the task of driving away a terrible dragon summoned by a mysterious cult from another dimension.
Stonekeep
RPG
November 5, 1995
Stonekeep is a cRPG game with elements of an adventure game produced by the Interplay development team. The player plays the role of an intrepid troublemaker who uses magic and sword to stop the cursed Khull-Khumm and destroy the evil he brought to his former home - the title fortress.
GEX
Arcade
December 18, 1995
Classic side-scroll platformer, in which we play the role of a nice lizard from the family of geckons. Our hero is dragged into the TV by the sinister Reza, who has captured the media world and wants to gain power over the world with his help. In order to break free from the trap, Gex has to travel through a variety of worlds inspired by different film genres.
Touché: The Adventures of the Fifth Musketeer
Adventure
December 31, 1995
A classic point-and-click adventure in the atmosphere of Alexander Dumas' novels and films under the sign of a mantle and a sword. We play the role of a certain Geoffroi Le Bruno, who, arriving in Rouen with the intention of joining the ranks of musketeers, is entangled in the murder of Prince William de Peuple and swears to find him and punish the perpetrators.
Abuse
Arcade
July 20, 1995
In Abuse, a phenomenal shooting by Crack Dot Com, the player will play the role of Nick Vrenna, the only prisoner who did not succumb to the side effects of experiments with the gene of aggression. When rebellion breaks out in the facility and the dangerous specificity turns all its tenants into terrifying and bloodthirsty creatures, our hero decides to get weapons and forcefully get out of the complex.
Total Eclipse Turbo
Action
August 29, 1995
A rail shooter that is one of the PlayStation 1 starting titles. In Total Eclipse Turbo, we sit at the helm of a futuristic fighter and fight against the sinister Drak-Sai race, which intends to lead to a premature supernova sun. The action is observed from the camera following the ship, and the struggle takes place both over the surface of the four planets, as well as in their underground tunnels.
Crusader: No Remorse
Action
October 24, 1995
An isometric action game set in the future, created by the creators of Shock's cybernetic system. As a commandos and member of the World Economic Consortium (WEC), our hero is betrayed and then decides to join the previously hostile Resistance Movement to avenge his injustice.