
Release Date: September 2, 2025
Metal Eden is a futuristic FPS developed by the Polish studio Reikon Games (authors of Ruiner). We play as a female android Aska, ending up on a techno-planet called Mobius. The protagonist engages in dynamic battles, ripping out cores of her enemies. She's also able to wall run and use a grappling hook and this is helpful during platforming sections.
Metal Eden (initially known as Final Form) is a science fiction-themed FPS, emphasizing fast-paced action. The game was developed by the Polish studio Reikon Games, which gained worldwide recognition with the game Ruiner.
In Metal Eden we watch the action from a first-person perspective (FPP). The game has been divided into missions, during which we make our way through the urban landscapes of the planet Mobius and fight numerous enemies, occasionally also facing platforming challenges.
Fights mainly take place in arenas, which are littered with ramps and power-ups. On our way, we encounter both standard enemies, eliminated by us in wholesale quantities, as well as much more powerful foes, acting as bosses. Among the obstacles we have to overcome are "cannon fodder", snipers, armored units, and mechs.
On the battlefield, we must not only shoot accurately, but also be in constant motion and perform lightning-fast dodges, as well as look out for opportune moments to approach enemies and rip out their cores. We consume the latter, thereby regaining some of the lost health, or throw them at enemies, stunning them and gaining ammunition.
Apart from the futuristic arsenal, we make use of the protagonist's skills on the battlefield. Aska can wall run, stop in mid-air after a jump, transform into an armored ball, slide on rails, or make use of a grappling hook. These skills also come in handy during exploration.
As we progress, we develop Aska using special modules, which are divided into three groups: related to the strength and power of attacks, ripping out the cores of enemies, and the heroine's mobility.
Metal Eden operates on the Unreal Engine 5.
Metal Eden takes us to the world of the future, in which people have mastered the technology that allows them to transfer consciousness to machines. During the game, we play as Aska, a Hyper Unit equipped with human consciousness, who is sent to the "techno-moon" Mobius with the official task of uncovering the secrets of this unusual globe. Over time, the heroine learns the true purpose of her mission.
The role of the guide for the protagonist is played by a voice referred to as Nexus.
Platforms:
PC Windows
PlayStation 5
Xbox Series X/S
Developer: Reikon Games
Publisher: Deep Silver / Plaion
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System Requirements for Metal Eden Video Game:
PC / Windows
Minimum System Requirements:
(30 fps, 1080p) Intel Core i7-10700K / AMD Ryzen 7 3700X, 16 GB RAM, graphic card 8 GB GeForce GTX 1080 / Radeon RX 5700 XT, 25 GB SSD, Windows 10 64-bit.
Recommended System Requirements:
(60 fps, 1440p) Intel Core i7-12700K / AMD Ryzen 7 5700X, 16 GB RAM, graphic card 10 GB GeForce RTX 3080 / 16 GB Radeon RX 6800, 25 GB SSD, Windows 10/11 64-bit.
Game Ratings for Metal Eden Video Game.
Analog Stick Gaming: 9.5 / 10 by Jeff M Young
Metal Eden represents everything I love about videogames. It also helps that it has likely the best gunplay of a shooter in the past several years. While its story may not grab most players, its focus on constant action and creative platforming certainly will. Reikon has crafted a stunningly brilliant cyberpunk shooter here that is a testament to their creative vision and an absolute pleasure to experience.
Game Rant: 7 / 10 by Josh Cotts
Metal Eden hits hard with relentless combat and style, but a short campaign, thin exploration, and a forgettable story keep its spark from lasting.
NoobFeed: 72 / 100 by Mahi Araf
METAL EDEN is exactly what it sets out to be: a chaotic cyberpunk shooter that doesn't waste your time. The story is borderline nonsense; eventually it ends up finding its feet by the end, but they leave it a little too late. The environments sometimes blur together, and the lack of variety keeps it from being an instant classic. But when you're in combat and tearing up a CORE, nothing else matters.
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