Games Encyclopedia Top Games PC PS5 XSX PS4 PS3 Xbox One Xbox 360 Switch Android iOS Rankings Images Companies

PC Strategy Video Games33

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

Browse genres/themes ?

Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

Filters:

strategy games
Reign: Conflict of Nations
Reign: Conflict of Nations

Strategy 11 December 2009

Reign: Conflict of Nations is a strategy game with RPG elements prepared by the Russian studio Lesta, set in medieval Europe. Players take on the role of the leader of one of the 26 factions and participate in a 300-year struggle for dominance. In Poland the game was released under the title Polish Empire: From the Teutonic Knights to the Flood and contained a number of significant changes compared to the original edition.

Real War: Rogue States
Real War: Rogue States

Strategy 03 October 2002

Sequel Real War real-time strategy published by Simon & Schuster at the end of 2001. Like the first part, it gives players the opportunity to command troops in the fight against a terrorist organization called the "Independent Liberation Army".

The Chronicles of the Three Kingdoms
The Chronicles of the Three Kingdoms

Strategy 24 November 2006

The Chronicles of the Three Kingdoms is a real-time strategy based on The Three Kingdoms' historical Chinese carbon black, depicting events after the fall of the Han Dynasty. The creators of the game take us to the year 189, where playing the role of General Liu Bei we try to unite the state and restore the splendour of the mentioned Han dynasty.

War Front: Turning Point
War Front: Turning Point

Strategy 07 February 2007

War Front: Turning Point is a real-time strategy developed by Digital Reality studio with several other games of this genre on their account. This time, the background to the production is the Second World War, which, however, took place in an alternative way to what we know from the pages of history.

Europa Universalis II
Europa Universalis II

Strategy 20 November 2001

A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes.

Castle Strike
Castle Strike

Strategy 06 January 2004

Real-time strategy, developed by Related Design development studio (authors of No Man's Land and America). As the title suggests, here we deal with expanding our own castle, defending it against aggressors, and we also prepare a number of attacks on enemy fortifications.

Rise of Nations: Gold Edition
Rise of Nations: Gold Edition

Strategy 28 October 2004

Rise of Nations: Gold Edition is a package consisting of a basic version of Rise of Nations and a year later release of Thrones and Patriots. Behind the production of both titles is Big Huge Games, which has a next-gen strategy Catan and The Asian Dynasties, an extension to Age of Empires III.

Trade Empires
Trade Empires

Strategy 12 September 2001

Trade Empires is an economic strategy produced by Frog City Software development studio, in which the player has the opportunity to build a trading empire. The action takes place over a period of several thousand years, during which one can observe changes in the technology and social and economic structure of the virtual world.

Mech Commander 2
Mech Commander 2

Strategy 21 July 2001

The Sequel is an excellent RTS based on the Battletech system principles, in which, with advanced combat walking machines at our disposal, we have to defeat our enemies in a number of missions.

Strategic Command: European Theater
Strategic Command: European Theater

Strategy 21 June 2002

Game created by Big Time Software, a company specializing in the creation of realistic computer war games. Its theme is the European theatre of military operations of the Second World War in a global perspective - the Player becomes the highest commander of the Allied forces or Axis countries and can decide about the fate of this conflict.

Steamland
Steamland

Strategy 29 December 2003

Steamland is a real-time strategy prepared by Russian studio Gromada. The action of the game is set in a world dominated by intelligent steam machines, which, divided into two competitive civilizations, are waging a war for raw materials among themselves. The player directs the actions of one side of the conflict, building factories (where tanks, launchers, trains and all kinds of weapons operating with the use of steam) and conducting military operations.

Tribal Trouble
Tribal Trouble

Strategy 21 March 2005

A real-time strategy taking place on tropical islands and maintained in a fairy-tale convention. The game depicts the Vikings' war struggle with tribes living on tropical islands.

Heroes of Annihilated Empires
Heroes of Annihilated Empires

Strategy 06 October 2006

Heroes of Annihilated Empires" is a strategy game by the world-famous Ukrainian studio GSC Game World (e.g. "Heroes of Annihilated Empires"): "S.T.A.L.L.K.E.R.: Shadow of Chernobyl', series 'Cossacks', 'Codename: Outbreak').

Ascension to the Throne
Ascension to the Throne

Strategy 26 January 2007

Ascension to the Throne is a strategy with cRPG elements, embedded in the fantasy world, created in a DVS development studio. The action tells the story of the struggle and sacrifices of the last legitimate heir to the throne of the kingdom of Eden, leading to the defeat of the banalities illegally seated on the throne of his country.

Pizza Connection 2
Pizza Connection 2

Strategy 10 February 2001

An economic strategy game by software 2000. You lead a management board of a huge corporation owning a chain of pizza restaurants. You have to build the restaurants in centers of big cities, employ new staff (up to 20 people per place) and manage their effectiveness, hire security, and interfere with your competitors' business. The last part can involve blackmail and threats, as well as police raids or using gangsters to get the desired results.

Zoo Tycoon 2: African Adventure
Zoo Tycoon 2: African Adventure

Strategy 22 May 2006

An add-on for Zoo Tycoon 2, the second installment in the economic strategy game series, in which you play as the manager of a virtual zoo. The expansion, developed by Blue Fang Games, adds African scenery and animals. The new species include white rhinos, bongo antelopes, and striped hyenas.

John Deere: North American Farmer
John Deere: North American Farmer

Strategy 15 November 2005

The second part of the economic strategy, which takes us into the reality of large American farms. As in the previous part, our task is to plan, build and then manage our own farm.

Disciples II: Servants of the Dark
Disciples II: Servants of the Dark

Strategy 15 July 2003

One of the two official additions to the turn-based fantasy strategy - "Disciples II: Dark Prophecy". This plugin allows players to go through two new mini- campaigns prepared especially for two "bad" nations: Cursed Legions and Hordes of the undead.

Space Colony
Space Colony

Strategy 14 October 2003

Space Colony is a science fiction-based economic strategy, created by FireFly's development team. The player plays the role of a colonizer of a foreign planet, who tries to build vibrant galactic metropolises using the available means. The task is difficult as the game takes place in real time and there are lots of dangers lurking in the colony.

Against Rome
Against Rome

Strategy 07 November 2003

A real-time strategy with an action set in the early period of our era, i.e. between 200 and 450. We become the leader of one of the primitive barbarian tribes. Together with our people, we invade and plunder enemy settlements. In this way we develop, gain food, weapons and gold, as well as reputation and fame.

Port Royale 2
Port Royale 2

Strategy 10 September 2004

Port Royale 2 is a continuation of Port Royale's economic strategy published in 2002. The action of the game was set in the realities of the seventeenth-century Caribbean, and the player aims to achieve the greatest possible influence in the New World by all available methods (including trade, piracy, slavery, industry and politics).

Chicago 1930
Chicago 1930

Strategy 12 November 2003

A strategy and tactical game, largely resembling the popular Commandos series. The development team of Spellbound (creators of Desperados and Robin Hood: The Legend of Sherwood) is responsible for developing the full version.

Software Tycoon
Software Tycoon

Strategy 02 September 2002

Software Tycoon is an economic strategy developed by Epic Interactive studio, in which players can try their hand as the head of a company producing computer games. His tasks include overseeing the title development process, but also personnel management, selection of marketing strategy and attracting investors.

Jagged Alliance 2
Jagged Alliance 2

Strategy 23 July 1999

The second part of the cult series of turn-based tactical games by Sir-Tech studio. As the commander of a group of mercenaries, we try to liberate the Arulco state from the reign of the bad queen. Between missions we manage the base, train soldiers and accept orders. The combat system itself offers a lot of options and games that enhance the realism of skirmishes.