PC Strategy Video Games35
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Battlezone II: Combat Commander
Strategy 30 December 1999
The second part of the perfect combination of strategy and action game, in which Russians and Americans must unite forces in the face of the invasion of the foreign race Scion.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.
Gadget Tycoon
Strategy 19 September 2001
A strategy and economic game in which we have the opportunity to make a fortune by selling various bizarre toys (e.g. jet-powered rollers, androids to help do homework) created by a team of creative inventors.
Swarog
Strategy 19 April 2001
Russian RTS, taking place in the times of Tsarist Russia, where as a pagan god we lead one of the selected tribes to fight against enemies.
Battle For Troy
Strategy 12 April 2004
An uncomplicated real-time strategy, which in a rather loose way refers to events known from mythology, namely the Trojan War. The player is in charge of one of the two armies that took part in it.
Strength & Honor
Strategy 09 December 2004
Strength and Honor is a strategy game, which to some extent resembles the titles from the Total War series. The action takes place shortly after the death of Julius Caesar, when Brutus and Cassius fight to restore the splendour of the Roman Empire, and Queen Cleopatra tries to ensure the well-being of her subjects with the vision of creating a great empire in Egypt.
Thrillville: Off the Rails
Strategy 09 October 2007
The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.
Romance of the Three Kingdoms XI
Strategy 05 September 2008
Romance of the Three Kingdoms XI is a turn-based strategy produced by the development studio Koei, which is the eleventh edition of the series developed since the 1980s. The plot of the game is based on the 14th-century novel "The history of three kingdoms". The player takes part in a rivalry between the leaders of Wei, Shu and Wu countries seeking to seize power over China.
American Conquest
Strategy 07 February 2003
A real-time strategy game that takes us back to the time when the first Europeans reached the American continent and started a great colonization of newly discovered lands. We are engaged in both economic and scientific development, as well as waging wars in which we can play gigantic battles with a maximum of 16,000 units.
Battle Mages: Sign of Darkness
Strategy 04 December 2004
Battle Mages add-on, offering four new campaigns that will see dramatic events rooted long before the Shadow of Warlock appeared in Daenmar. The player will discover the secrets of the defenders of the Crystal, try to stop the dangerous plans of the elves, lead the vengeful Orcs into battle, stand in front of the armies of Chaos, and command a horde of undeads that will sow death and destruction.
The Settlers IV: The New World
Strategy 28 November 2002
The Settlers IV: The New World is the third addition to the popular real-time strategy by Blue Byte Software. The extension introduces four new campaigns related to the discovery of America, a new nation, the Maya, as well as a series of maps dedicated to solo and multiplayer gameplay.
Corsairs: Conquest at Sea
Strategy 20 October 1999
A strategy-arcade game in which we play the role of an adventurous pirate. The action takes place in the 18th century. We shell ports, take part in sea battles, trade in goods, look for treasure or fulfill orders of one of the then superpowers. The authors also offered extensive city development options and an advanced diplomacy system.
Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis.
Cossacks: European Wars
Strategy 30 November 2000
A real-time strategy game by GSC Game World. Cossacks: European Wars is a title set between 16th and 18th century, when such countries as England, France, Spain, Portugal, Saxony, Prussia, Russia, Venice, Austria, Turkey, and Polish-Lithuanian Commonwealth were superpowers that shaped the entire Europe. The production lets us lead one of 16 playable nations, every one of them having unique traits, units, inventions, architecture, and so on.
Shadow Vault
Strategy 22 December 2004
Shadow Vault is a turn-based strategy maintained in a classic convention, for which the Mayhem development team is responsible. The story of the game presents an alternative vision of a world in which people living in the 1940s and 1950s are waging war with envoys of the future who want to prevent the destruction of the planet's ecosystem.
Desperados 2: Cooper's Revenge
Strategy 21 April 2006
The sequel to 2001's Desperados: Wanted Dead or Alive, a tactical strategy game set in the realities of the Wild West. The story of the game focuses on the title character, a relatively law-abiding bounty hunter John Cooper, and tells the story of his efforts to capture a dangerous criminal named Dillon.
Black & White 2: Battle of The Gods
Strategy 24 April 2006
The first official extension to RTS Black & White 2. It introduces, among other things, a completely new Traveller, two premiere lands, four previously unseen wonders and six challenges. Artificial intelligence has also been written from scratch. To work, the add-on requires a basic version of the game.
Commandos: Antologia
Strategy 19 May 2006
Complete edition of the first three parts of the popular Commandos series, created by the Spanish Pyro Studios team. The series is a highly original combination of tactical real-time strategy with elements of action games, and during the game we take control over a squad of commandos with different skills, performing a number of extremely dangerous missions in the enemy's rear. The key to success is the ability to properly use the skills of individual soldiers and coordinate their actions.
Tropico (2001)
Strategy 25 April 2001
Tropico is the first installment of the popular cycle of economic strategies. The player plays the role of a dictator on one of the islands of the fictional archipelago. Its task is to bring a small state to bloom. Developers from PopTop Software studio took care of humorous approach to the subject and climatic visual setting.
The Settlers III
Strategy 13 October 1998
Third installment of The Settlers series produced and released by Blue Byte Software. The game, although it belongs to the real time strategy (RTS) genre, is characterized by a very complex economic aspect.
Dragon Throne: Battle of Red Cliffs
Strategy 26 March 2002
Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.
Populous: The Beginning
Strategy 30 November 1998
The third installment of the popular strategic series, which was one of the precursors of the genre commonly known as the "simulator of the god". The game brings a lot of novelties, including for the first time presenting the action in full three-dimensional.
Ski Park Manager
Strategy 20 February 2002
Ski Park Manager is an economic strategy that allows the player to play the role of ski resort manager. Virtual managers must, among other things, take care of the condition of the infrastructure of holiday facilities, build new hotels and catering outlets, set downhill courses and even take care of employee matters. Developers from Lankhor studio took care of intuitively simple interface and nice to the eye visual setting of their work.
Horde: The Northern Wind
Strategy 03 November 1999
Horde: The Northern Wind is a real-time strategy with a plot referring to Russian folk tales. The player plays the role of a hero who, together with a group of faithful warriors, begins to build a settlement and during its development, must defend himself against the temptations of bloodthirsty neighbors.