
Release Date: January 18, 2024
A turn-based strategy with elements of card and board games, in which the player takes on the role of one of the titular lords. Our task is to expand our influence, take care of the economic situation and wage war against enemy forces. Rising Lords has a singleplayer mode, as well as a local and Internet multiplayer mode.
Rising Lords is a turn-based strategy game with card game and board game mechanics. It was developed by a German indie studio Argonwood.
Rising Lords is set in the Middle Ages. We play as one of the titular lords expanding our sphere of influence.
Rising Lords is an isometric game. Gameplay is turn-based, tasking players with various objectives; not only do we need to handle our land's economy, but also grow, expand and wage war against enemy forces if necessary; sabotage plays a major role, letting us covertly weaken our foes. If our people stop trusting our competence, they may end up revolting.
We must gather resources, collect taxes, produce goods, build and expand settlements and recruit knights to make use of during battles, laying siege to and defending territory. In combat we can use skill cards to give an advantage to our forces; as we progress, we expand and upgrade our deck.
Rising Lords supports singleplayer and multiplayer for up to four people; both online and via hot seat. Thanks to the player interaction system, players can play mind games and outwit each other.
Rising Lords makes use of a 2D artstyle reminiscent of medieval drawings. The soundtrack is atmospheric and fits the game well.
Platforms:
PC Windows
Xbox One
Nintendo Switch
Xbox Series X/S
System Requirements for Rising Lords Video Game:
PC / Windows
Minimum System Requirements:
Dual Core 2.27 GHz, 4 GB RAM, graphic card 2 GB GeForce GTX 660 or better, 500 MB HDD, Windows XP.
Recommended System Requirements:
Quad Core, 8 GB RAM, graphic card 2 GB GeForce GTX 960 or better, 500 MB HDD, Windows 10.
Game Ratings for Rising Lords Video Game.
Pure Nintendo: 6 / 10 by David Temple
I generally like deck-building, turn-based strategy games, but I had a hard time really getting into Rising Lords. It isn't bad-with special nods to the visuals and overall playing time-but the clunky controls and overly busy mechanics prevent it from being all it could be.
Nintendo Life: 4 / 10 by Trent Cannon
These faults, combined with imprecise touchscreen input and frustratingly implemented cursor controls for the Switch port, undo any goodwill the charming, medieval-manuscript-inspired visuals or Renaissance faire-esque music might have imparted. The map editor offers some fun tweaks to the core gameplay but can't save the game from its design flaws and interminable lag. It's a shame, but in its launch state, Rising Lords simply isn't worth picking up.
Gamezo: 4.8 / 10
Overall, I believe that Rising Lords has potential with some creative features. But the poor execution of these features makes the game a chore to play. Hopefully, Argonwood can fix a large amount of the issues this game faces to create a much more user-friendly game by the time of its release.
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