
Release Date: January 17, 2017
A warfare-oriented strategy created by Blowfish Studios, notable for the warmly-received Gunscape. Siegecraft Commander takes us to a fantasy universe, fought iver by Knights of Freemoi and tribes of Lizardmen. The game offers a single player campaign, allowing the player to control both factions. In this case, the game is similar to a traditional real-time strategy.
Siegecraft Commander is a warfare-oriented strategy released for PC, PS4 and XONE. The game was developed by Blowfish Studios, a team responsible for well-received Gunscape.
Siegecraft takes us to a fantasy universe, which is contested by two factions – swashbuckling Knights of Freemoi and ferocious Tribal Lizardmen. Developers incorporated a singleplayer campaign that allows players to lead both sides of the conflict, which are rather light-hearted, accordingly to the nature of the game.
Siegecraft Commander is a strategy game that incorporates both styles of the genre – real time, as well as turn-based. The singleplayer mode limits oneself to real-time, while multiplayer modes allow choosing between both gameplay styles. Gameplay mechanics had been inspired by tower defense genre, with the gameplay itself boiling down to encounters between both sides, with every side building their own stronghold. Inside, each participant builds fortifications and towers, necessary for building troops and shelling enemy structures.
During every match, we slowly expand our fortress, taking over more and more areas of the map, bringing us closer to enemy structures. However, each tower has to have a direct connection to the center – if the chain is broken, all remaining links are also destroyed. Such situation isn’t a rare occurrence – both sides have access to really powerful weaponry. This forces the players to create complicated networks of buildings, capable of enduring some losses.
Each level of the story campaign was created to be somewhat of a logical riddle, requiring spot-on solutions for the problems presented by the authors. On the other hand, multiplayer games are more nonchalant, offering a number of modes to choose from. Players wishing for some practice can host a game against AI-controlled opponents.
Platforms:
PC Windows January 17, 2017
PlayStation 4 January 17, 2017
Xbox One January 17, 2017
Nintendo Switch September 19, 2018
Developer: Blowfish Studios
Publisher: Blowfish Studios
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System Requirements for Siegecraft Commander Video Game:
PC / Windows
Minimum System Requirements:
Intel Core 2 Duo 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 4650 or better, 2 GB HDD, Windows XP.
Game Ratings for Siegecraft Commander Video Game.
PS3Blog.net: 82 / 100
Siegecraft Commander is a fun release that will scratch that tower defense/strategy itch on PlayStation 4. The game is easy to learn and very polished, which makes for a great experience on the console. The only complain I’d have for the game is that it starts out a bit slowly, but things pick up shortly after you begin your first campaign. It’s an entertaining release you should try on PS4 today.
DualShockers: 5.5 / 10 by Tomas Franzese
Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren’t fun to play. If you are looking for something new to pick up in the genre on PC, I could recommend Siegecraft Commander, but if you are looking to jump into the genre with a really engaging game on console or PC, I would look elsewhere, and wait for Halo Wars 2 next month.
GameCrate: 6 / 10 by Nate Hohl
The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.
Average score from votes.