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Siegecraft Commander

Siegecraft Commander

PCPlayStationXboxNintendo
Released

Release Date: January 17, 2017

Strategy, Fantasy, RTS, Turn-based, Tower Defense, Multiplayer, Singleplayer, Internet

A warfare-oriented strategy created by Blowfish Studios, notable for the warmly-received Gunscape. Siegecraft Commander takes us to a fantasy universe, fought iver by Knights of Freemoi and tribes of Lizardmen. The game offers a single player campaign, allowing the player to control both factions. In this case, the game is similar to a traditional real-time strategy.

5.4

OpenCritic

6.3

Steam

2.0

Users

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Ratings
[1:25] launch trailer Videos: 1
Screenshot Images: 33
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Siegecraft Commander is a warfare-oriented strategy released for PC, PS4 and XONE. The game was developed by Blowfish Studios, a team responsible for well-received Gunscape.

Plot

Siegecraft takes us to a fantasy universe, which is contested by two factions – swashbuckling Knights of Freemoi and ferocious Tribal Lizardmen. Developers incorporated a singleplayer campaign that allows players to lead both sides of the conflict, which are rather light-hearted, accordingly to the nature of the game.

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Platforms:

PC Windows

PC Windows January 17, 2017

PlayStation 4

PlayStation 4 January 17, 2017

Xbox One

Xbox One January 17, 2017

Nintendo Switch

Nintendo Switch September 19, 2018

Developer: Blowfish Studios

Publisher: Blowfish Studios

Features

System Requirements

System Requirements for Siegecraft Commander Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core 2 Duo 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 4650 or better, 2 GB HDD, Windows XP.

Ratings

Game Ratings for Siegecraft Commander Video Game.

5.4

OpenCritic Rating

Game is Recomended by 8% of Critics. There are 27 Critic Reviews.

OpenCritic

The Digital Fix: 6 / 10 by Peter Taylor

The tower defence-style twist to RTS is fun but it gets old, fast, much like the rest of Siegecraft Commander.

Full Review

Cubed3: 4 / 10 by Chris Leebody

In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics. Similarly, the campaign is not interesting or lengthy enough to pull the rest of the game up to standard. It's not the cheapest VR strategy title on the market, either, and with multiplayer effectively dead, the chances of having a long-term relationship with Siegecraft Commander looks rather unlikely.

Full Review

Digitally Downloaded: 3 / 5 by Matt Sainsbury

If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.

Full Review
63%

STEAM Score

All Reviews: Mixed (52)

STEAM
2.0

USERS Score

Average score from votes.

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