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Siegecraft Commander

Siegecraft Commander

PCPlayStationXboxNintendo
Released

Release Date: January 17, 2017

Strategy, Fantasy, RTS, Turn-based, Tower Defense, Multiplayer, Singleplayer, Internet

A warfare-oriented strategy created by Blowfish Studios, notable for the warmly-received Gunscape. Siegecraft Commander takes us to a fantasy universe, fought iver by Knights of Freemoi and tribes of Lizardmen. The game offers a single player campaign, allowing the player to control both factions. In this case, the game is similar to a traditional real-time strategy.

5.4

OpenCritic

6.3

Steam

2.0

Users

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Ratings
[1:25] launch trailer Videos: 1
Screenshot Images: 33
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Siegecraft Commander is a warfare-oriented strategy released for PC, PS4 and XONE. The game was developed by Blowfish Studios, a team responsible for well-received Gunscape.

Plot

Siegecraft takes us to a fantasy universe, which is contested by two factions – swashbuckling Knights of Freemoi and ferocious Tribal Lizardmen. Developers incorporated a singleplayer campaign that allows players to lead both sides of the conflict, which are rather light-hearted, accordingly to the nature of the game.

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Platforms:

PC Windows

PC Windows January 17, 2017

PlayStation 4

PlayStation 4 January 17, 2017

Xbox One

Xbox One January 17, 2017

Nintendo Switch

Nintendo Switch September 19, 2018

Developer: Blowfish Studios

Publisher: Blowfish Studios

Features

System Requirements

System Requirements for Siegecraft Commander Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core 2 Duo 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 4650 or better, 2 GB HDD, Windows XP.

Ratings

Game Ratings for Siegecraft Commander Video Game.

5.4

OpenCritic Rating

Game is Recomended by 8% of Critics. There are 27 Critic Reviews.

OpenCritic

TrueAchievements: 3 / 5 by Megan Walton

Siege Commander is enjoyable at first, and throwing towers, cows and TNT is fun. The game's medieval setting and cartoony art style adds a nice touch to the gameplay, both campaign and multiplayer. However, having a tower land where you want is very awkward and more trouble than it should be. Little annoyances then start to set in, such as lag that causes problems when you build too many towers. Unfortunately the game just gets annoying and repetitive after a while, ultimately falling short in keeping you engaged for any significant time.

Full Review

TheXboxHub: 3.5 / 5 by Neil Watton

So, Siegecraft Commander. What’s the overall verdict? Well, I absolutely adore the crisp, comedic visuals and I even find the storytelling pretty humorous. The gameplay itself is testing (in a good way), and the overall concept is well thought out. The problem is, that damn control scheme really does take some getting used to – and that’s even after switching away from the horrid slingshot method. Many may just find that the overall repetitive nature that accompanies any game of this type a bit too much to bear, but as a real-time strategic offering, it just about delivers the goods, especially if you can manage to coerce some friends into joining you for the online multiplayer modes.

Full Review

The Digital Fix: 6 / 10 by Peter Taylor

The tower defence-style twist to RTS is fun but it gets old, fast, much like the rest of Siegecraft Commander.

Full Review
63%

STEAM Score

All Reviews: Mixed (52)

STEAM
2.0

USERS Score

Average score from votes.

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