Anno 117: Pax Romana devs discussed mechanisms related to belief, one of the new features the game will introduce into the series' formula.
On the official Anno 117: Pax Romana website, a new dev diary has been published. This time it is dedicated to the gameplay mechanisms related to beliefs.
Anno 117: Pax Romana is heading to PC, Xbox Series X, Xbox Series S, and PlayStation 5. The game is set to launch this year.
In the last few weeks players waiting for this game got plenty of info. A few days ago, the devs finally presented extensive gameplay, and earlier, they discussed the issue of attributes and bonuses related to buildings.
This helped us learn that meeting the needs of residents, like food and clothing, rewards the player with attributes - bonuses that affect income, happiness, fire safety, and other aspects.
To make the gameplay more diverse, optional needs will also appear, allowing players to decide which production chains to develop, which will affect attribute values.
The new feature will be production buildings, like bakeries, which can now offer local bonuses (e.g. income) and penalties (e.g. lower safety). There will be eight attributes in total, and control over them will be facilitated by a dedicated interface bar.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.