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News video games 15 September 2023, 15:03

author: Kamil Kleszyk

Weeks After Immortals of Aveum's Launch Studio Laid Off Nearly Half of Its Staff

Ascendant is another studio that has been forced to downsize. This happened less than a month after the release of the magic shooter Immortals of Aveum.

Source: Electronic Arts

The CEO of Ascendant Studios, Bret Robbins, informed via X/Twitter that the company has decided to lay off as many as 45% of its employees (it is estimated that the studio employed between 80 and 100 people). The downsizing came just weeks after the release of Immortals of Aveum.

The company assures that it will make every effort to ensure that the laid-off employees find employment elsewhere.

Weeks After Immortals of Aveums Launch Studio Laid Off Nearly Half of Its Staff - picture #1
Source: X/Twitter, @BretRobbins.

Admittedly, Ascendant's director didn't explicitly say what the reason for the layoffs was, but there's no doubt that the low popularity of Immortals of Aveum is responsible. The AAA game - hyped up at one time - was supposed to be the jewel in the developers' crown. Unfortunately, at the peak moment, just after the release, Immortals of Aveum was played by only 800 people at a time (via SteamDB). Currently, the game is recording around 70 players in peak.

Interestingly, the game received quite a positive reception from the media and players. On Metacritic the average rating ranges from 65 (PC version) to 75 (Xbox Series X/S). In turn, on Steam Immortals of Aveum enjoys "mostly positive" reviews, and this despite very high system requirements.

Recall that a similar situation, although not so drastic, took place after the release of Forspoken. The action adventure game, which was to be the first hit of 2023, turned out to be a dud, which consequently led to the dissolution of the devteam, Luminous Productions, and its absorption by parent company Square Enix.

Kamil Kleszyk

Kamil Kleszyk

An introvert by nature. Since childhood, he felt a closer connection to humanism than to the sciences. Instead of exercises in maths, he preferred shutting himself up in his world and inventing new stories of his favorite anime – Dragon Ball. After years of study came a time of stagnation, which he preferred to call "searching for purpose." Looking out for destiny during the 58th screening of his beloved Die Hard, he decided – like John McCLane – to fight for a better future. He found the avenue to do this in Gamepressure. Since he's still a freshman in the newsroom, he doesn't have a target subject he wants to focus on yet. So, you can expect news about farming simulators, or the impact of Johnny Depp's trial on the future of Pirates of the Caribbean. If you ever hear that playing console games and watching movies is futile – remember this story


Immortals of Aveum

Immortals of Aveum

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