Avatar: Frontiers of Pandora has gone gold. With this, Ubisoft has officially completed the game set in the universe of James Cameron's movies and its release should take place as planned, in less than a month (via X / Twitter).
The publisher celebrated the occasion with a short video, which must be considered a teaser rather than a trailer (you'll watch it at the link above). However, in addition to this, there was also a trailer dedicated to PlayStation 5 feature support (below).
A little earlier, an interview with the developers by editors of IGN was published. In it, they explained that the decision not to switch between FPP and TPP view was dictated by the desire to increase imersion.
We'll only see the action from third-person perspective when using mounts to take a leisurely view of virtual Pandora - for the rest of the game, we have the typical protagonist's eye view. Ubisoft explains that trying to add the option to switch between these cameras is like creating a "second game" so to speak, with separate animations and ways to interact with its world.
"If you want to prepare both perspectives in high quality, you have to decide very early. [...]
When you're foraging, hunting or just moving around and you're in third person, it becomes tiny pixels touching tiny pixels, so you don't have that special sense of place and imersion that we really wanted in this game," said director Ditte Deenfeldt.
Avatar: Frontiers of Pandora will be released on December 7. The game is heading to PC (for now only to Ubisoft Connect) and PlayStation 5 and Xbox Series X/S consoles. Ubisoft confirmed that the title will take full advantage of Sony's platform capabilities (including ray tracing, 3D audio and DualSense controller features).
If you intend to play on PC, we recommend checking the official system requirements.